France L, Lenoir J, Angelidis A, Meseure P, Cani M-P, Faure F, Chaillou C
Syscom, Université de Savoie, Chambéry, France.
Med Image Anal. 2005 Apr;9(2):123-32. doi: 10.1016/j.media.2004.11.006. Epub 2004 Dec 22.
In this paper, we propose a new approach to simulate the small intestine in a context of laparoscopic surgery. The ultimate aim of this work is to simulate the training of a basic surgical gesture in real-time: moving aside the intestine to reach hidden areas of the abdomen. The main problem posed by this kind of simulation is animating the intestine. The problem comes from the nature of the intestine: a very long tube which is not isotropically elastic, and is contained in a volume that is small when compared to the intestine's length. It coils extensively and collides with itself in many places. To do this, we use a layered model to animate the intestine. The intestine's axis is animated as a linear mechanical component. A specific sphere-based model handles contacts and self-collisions. A skinning model is used to create the intestine's volume around the axis. This paper discusses and compares three different representations for skinning the intestine: a parametric surface model and two implicit surface models. The first implicit surface model uses point skeletons while the second uses local convolution surfaces. Using these models, we obtained good-looking results in real-time. Some videos of this work can be found in the online version at doi: 10.1016/j.media.2004.11.006 and at www-imagis.imag.fr/Publications/2004/FLAMCFC04.
在本文中,我们提出了一种在腹腔镜手术环境下模拟小肠的新方法。这项工作的最终目标是实时模拟基本外科手术动作的训练:将肠管拨开以到达腹部的隐蔽区域。这种模拟带来的主要问题是对肠管进行动画处理。问题源于肠管的特性:它是一根非常长的管子,并非各向同性弹性体,且其所处的空间体积相较于肠管长度而言很小。它会大量盘绕并在许多地方与自身发生碰撞。为此,我们使用分层模型对肠管进行动画处理。肠管的轴线被当作线性机械部件进行动画处理。一个基于特定球体的模型处理接触和自碰撞问题。蒙皮模型用于在轴线周围创建肠管的体积。本文讨论并比较了三种不同的肠管蒙皮表示方式:参数曲面模型和两种隐式曲面模型。第一种隐式曲面模型使用点骨架,而第二种使用局部卷积曲面。使用这些模型,我们实时获得了美观的效果。这项工作的一些视频可在doi: 10.1016/j.media.2004.11.006的在线版本以及www-imagis.imag.fr/Publications/2004/FLAMCFC04上找到。