Johnson David E, Willemsen Peter, Cohen Elaine
School of Computing, 50 S. Central Campus Drive, MEB 3190, University of Utah, Salt Lake City, UT 84112, USA.
IEEE Trans Vis Comput Graph. 2005 Nov-Dec;11(6):661-70. doi: 10.1109/TVCG.2005.106.
This paper describes a haptic rendering algorithm for arbitrary polygonal models using a six degree-of-freedom haptic interface. The algorithm supports activities such as virtual prototyping of complex polygonal models and adding haptic interaction to virtual environments. The underlying collision system computes local extrema in distance between the model controlled by the haptic device and the rest of the scene. The haptic rendering computes forces and torques on the moving model based on these local extrema. The system is demonstrated on models with tens of thousands of triangles and developed in an accessibility application for finding collision-free paths.
本文描述了一种使用六自由度触觉接口对任意多边形模型进行触觉渲染的算法。该算法支持诸如复杂多边形模型的虚拟原型制作以及向虚拟环境添加触觉交互等活动。底层碰撞系统计算由触觉设备控制的模型与场景其余部分之间距离的局部极值。触觉渲染基于这些局部极值计算移动模型上的力和扭矩。该系统在具有数万个三角形的模型上进行了演示,并在一个用于寻找无碰撞路径的可访问性应用程序中得到了开发。