• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

用于协作虚拟环境的低成本远程呈现。

Low-cost telepresence for collaborative virtual environments.

作者信息

Rhee Seon-Min, Ziegler Remo, Park Jiyoung, Naef Martin, Gross Markus, Kim Myoung-Hee

机构信息

Visual Computing and Virtual Reality Laboratory, Department of Computer Science and Engineering, Ewha Womans University, Daehyun-Dong, Seodaemun-Gu, Seoul, Korea.

出版信息

IEEE Trans Vis Comput Graph. 2007 Jan-Feb;13(1):156-66. doi: 10.1109/TVCG.2007.17.

DOI:10.1109/TVCG.2007.17
PMID:17093344
Abstract

We present a novel low-cost method for visual communication and telepresence in a CAVE -like environment, relying on 2D stereo-based video avatars. The system combines a selection of proven efficient algorithms and approximations in a unique way, resulting in a convincing stereoscopic real-time representation of a remote user acquired in a spatially immersive display. The system was designed to extend existing projection systems with acquisition capabilities requiring minimal hardware modifications and cost. The system uses infrared-based image segmentation to enable concurrent acquisition and projection in an immersive environment without a static background. The system consists of two color cameras and two additional b/w cameras used for segmentation in the near-IR spectrum. There is no need for special optics as the mask and color image are merged using image-warping based on a depth estimation. The resulting stereo image stream is compressed, streamed across a network, and displayed as a frame-sequential stereo texture on a billboard in the remote virtual environment.

摘要

我们提出了一种新颖的低成本方法,用于在类似CAVE的环境中进行视觉通信和远程呈现,该方法依赖于基于二维立体的视频化身。该系统以独特的方式结合了一系列经过验证的高效算法和近似方法,从而在空间沉浸式显示器中实现了对远程用户令人信服的立体实时呈现。该系统旨在扩展现有的投影系统,使其具有所需硬件修改和成本最小的采集能力。该系统使用基于红外的图像分割技术,在没有静态背景的沉浸式环境中实现并发采集和投影。该系统由两个彩色相机和另外两个用于近红外光谱分割的黑白相机组成。由于使用基于深度估计的图像扭曲将掩码和彩色图像合并,因此无需特殊光学器件。生成的立体图像流经过压缩,通过网络传输,并作为帧顺序立体纹理显示在远程虚拟环境中的广告牌上。

相似文献

1
Low-cost telepresence for collaborative virtual environments.用于协作虚拟环境的低成本远程呈现。
IEEE Trans Vis Comput Graph. 2007 Jan-Feb;13(1):156-66. doi: 10.1109/TVCG.2007.17.
2
Multifocal projection: a multiprojector technique for increasing focal depth.多焦点投影:一种用于增加焦深的多投影仪技术。
IEEE Trans Vis Comput Graph. 2006 Jul-Aug;12(4):658-67. doi: 10.1109/TVCG.2006.75.
3
Camera-based detection and removal of shadows from interactive multiprojector displays.基于摄像头的交互式多投影仪显示器阴影检测与去除
IEEE Trans Vis Comput Graph. 2004 May-Jun;10(3):290-301. doi: 10.1109/TVCG.2004.1272728.
4
Interactive level-of-detail selection using image-based quality metric for large volume visualization.使用基于图像的质量度量进行交互式细节层次选择以实现大体积可视化。
IEEE Trans Vis Comput Graph. 2007 Jan-Feb;13(1):122-34. doi: 10.1109/TVCG.2007.15.
5
Real-time markerless tracking for augmented reality: the virtual visual servoing framework.用于增强现实的实时无标记跟踪:虚拟视觉伺服框架。
IEEE Trans Vis Comput Graph. 2006 Jul-Aug;12(4):615-28. doi: 10.1109/TVCG.2006.78.
6
A generic framework for internet-based interactive applications of high-resolution 3-D medical image data.一种基于互联网的高分辨率3D医学图像数据交互式应用的通用框架。
IEEE Trans Inf Technol Biomed. 2008 Sep;12(5):618-26. doi: 10.1109/TITB.2008.923770.
7
Constrained texture synthesis via energy minimization.通过能量最小化实现约束纹理合成。
IEEE Trans Vis Comput Graph. 2007 Jan-Feb;13(1):167-78. doi: 10.1109/TVCG.2007.4.
8
Real-time depth-of-field rendering using anisotropically filtered mipmap interpolation.使用各向异性滤波的纹理映射插值进行实时景深渲染。
IEEE Trans Vis Comput Graph. 2009 May-Jun;15(3):453-64. doi: 10.1109/TVCG.2008.106.
9
A topological approach to simplification of three-dimensional scalar functions.一种简化三维标量函数的拓扑方法。
IEEE Trans Vis Comput Graph. 2006 Jul-Aug;12(4):474-84. doi: 10.1109/TVCG.2006.57.
10
Interactive point-based isosurface exploration and high-quality rendering.基于点的交互式等值面探索与高质量渲染。
IEEE Trans Vis Comput Graph. 2006 Sep-Oct;12(5):1267-74. doi: 10.1109/TVCG.2006.153.