Zhao Ye, Han Yiping, Fan Zhe, Qiu Feng, Kuo Yu-Chuan, Kaufman Arie E, Mueller Klaus
Department of Computer Science, Kent State University, Kent, OH 44242, USA.
IEEE Trans Vis Comput Graph. 2007 Jan-Feb;13(1):179-89. doi: 10.1109/TVCG.2007.24.
We provide a physically-based framework for simulating the natural phenomena related to heat interaction between objects and the surrounding air. We introduce a heat transfer model between the heat source objects and the ambient flow environment, which includes conduction, convection, and radiation. The heat distribution of the objects is represented by a novel temperature texture. We simulate the thermal flow dynamics that models the air flow interacting with the heat by a hybrid thermal lattice Boltzmann model (HTLBM). The computational approach couples a multiple-relaxation-time LBM (MRTLBM) with a finite difference discretization of a standard advection-diffusion equation for temperature. In heat shimmering and mirage, the changes in the index of refraction of the surrounding air are attributed to temperature variation. A nonlinear ray tracing method is used for rendering. Interactive performance is achieved by accelerating the computation of both the MRTLBM and the heat transfer, as well as the rendering on contemporary graphics hardware (GPU).
我们提供了一个基于物理的框架,用于模拟与物体和周围空气之间热相互作用相关的自然现象。我们引入了一种热源物体与周围流动环境之间的热传递模型,该模型包括传导、对流和辐射。物体的热分布由一种新颖的温度纹理表示。我们通过混合热格子玻尔兹曼模型(HTLBM)模拟热流动力学,该模型对与热相互作用的气流进行建模。计算方法将多松弛时间格子玻尔兹曼模型(MRTLBM)与用于温度的标准平流扩散方程的有限差分离散化相结合。在热闪烁和海市蜃楼现象中,周围空气折射率的变化归因于温度变化。使用非线性光线追踪方法进行渲染。通过加速MRTLBM和热传递的计算以及在当代图形硬件(GPU)上的渲染来实现交互性能。