You Xinge, Tang Yuan Yan
Department of Electronics and Information Engineering, Huazhong University of Science and Technology, Wuhan 430074, China.
IEEE Trans Image Process. 2007 May;16(5):1220-31. doi: 10.1109/tip.2007.891800.
Character skeleton plays a significant role in character recognition. The strokes of a character may consist of two regions, i.e., singular and regular regions. The intersections and junctions of the strokes belong to singular region, while the straight and smooth parts of the strokes are categorized to regular region. Therefore, a skeletonization method requires two different processes to treat the skeletons in theses two different regions. All traditional skeletonization algorithms are based on the symmetry analysis technique. The major problems of these methods are as follows. 1) The computation of the primary skeleton in the regular region is indirect, so that its implementation is sophisticated and costly. 2) The extracted skeleton cannot be exactly located on the central line of the stroke. 3) The captured skeleton in the singular region may be distorted by artifacts and branches. To overcome these problems, a novel scheme of extracting the skeleton of character based on wavelet transform is presented in this paper. This scheme consists of two main steps, namely: a) extraction of primary skeleton in the regular region and b) amendment processing of the primary skeletons and connection of them in the singular region. A direct technique is used in the first step, where a new wavelet-based symmetry analysis is developed for finding the central line of the stroke directly. A novel method called smooth interpolation is designed in the second step, where a smooth operation is applied to the primary skeleton, and, thereafter, the interpolation compensation technique is proposed to link the primary skeleton, so that the skeleton in the singular region can be produced. Experiments are conducted and positive results are achieved, which show that the proposed skeletonization scheme is applicable to not only binary image but also gray-level image, and the skeleton is robust against noise and affine transform.
字符骨架在字符识别中起着重要作用。一个字符的笔画可能由两个区域组成,即奇异区域和规则区域。笔画的交点和连接点属于奇异区域,而笔画的直线和平滑部分则归类为规则区域。因此,一种骨架化方法需要两个不同的过程来处理这两个不同区域中的骨架。所有传统的骨架化算法都是基于对称分析技术。这些方法的主要问题如下:1)规则区域中主骨架的计算是间接的,因此其实现复杂且成本高昂。2)提取的骨架不能精确地位于笔画的中心线上。3)在奇异区域捕获的骨架可能会因伪影和分支而变形。为了克服这些问题,本文提出了一种基于小波变换的新颖的字符骨架提取方案。该方案包括两个主要步骤,即:a)规则区域中主骨架的提取;b)主骨架在奇异区域的修正处理及其连接。第一步使用了一种直接技术,其中开发了一种基于小波的新对称分析方法来直接找到笔画的中心线。第二步设计了一种称为平滑插值的新方法,其中对主骨架应用平滑操作,然后提出插值补偿技术来连接主骨架,从而生成奇异区域中的骨架。进行了实验并取得了积极成果,结果表明所提出的骨架化方案不仅适用于二值图像,也适用于灰度图像,并且该骨架对噪声和仿射变换具有鲁棒性。