Guryan Jonathan, Jacob Brian, Klopfer Eric, Groff Jennifer
University of Chicago Graduate School of Business, Chicago, IL 60637, USA.
Dev Psychol. 2008 Mar;44(2):355-64. doi: 10.1037/0012-1649.44.2.355.
Peer interactions among children have long interested social scientists. Identifying causal peer effects is difficult, and a number of studies have used random assignment to produce evidence that peers affect each other's outcomes. This focus by sociologists and economists on whether peers affect each other has not been matched by direct evidence on how these effects operate. The authors argue that one reason for the small number of studies in sociology and economics on the mechanisms underlying peer effects is the difficulty of collecting data on microinteractions. They argue technology reduces data collection costs relative to direct observation and allows for realistic school activities with randomly assigned peers. The authors describe a novel strategy for collecting data on peer interactions and discuss how this approach might shed light on mechanisms underlying peer influence. The centerpiece of this strategy is the use of handheld computers by middle and high school students as part of interactive math and science lessons called the Discussion Game. The handhelds collect data on interactions between students and track how students' answers evolve as they interact with different peers.
儿童之间的同伴互动长期以来一直吸引着社会科学家。确定同伴间的因果效应很困难,许多研究采用随机分配来提供证据证明同伴会相互影响彼此的结果。社会学家和经济学家对同伴是否相互影响的关注,并未得到关于这些影响如何产生的直接证据的匹配。作者认为,社会学和经济学领域中关于同伴效应潜在机制的研究较少,一个原因是收集微观互动数据存在困难。他们认为,与直接观察相比,技术降低了数据收集成本,并允许在随机分配同伴的情况下开展现实的学校活动。作者描述了一种收集同伴互动数据的新策略,并讨论了这种方法如何揭示同伴影响的潜在机制。该策略的核心是让初中生和高中生使用掌上电脑,作为名为“讨论游戏”的互动数学和科学课程的一部分。掌上电脑收集学生之间互动的数据,并跟踪学生在与不同同伴互动时答案是如何演变的。