Pajarola Renato, DeCoro Christopher
Computer Graphics Lab, Information and Computer Science, University of California-Irvine, Irvine, CA 92697, USA.
IEEE Trans Vis Comput Graph. 2004 May-Jun;10(3):353-68. doi: 10.1109/TVCG.2004.1272735.
In this paper, we present an efficient (topology preserving) multiresolution meshing framework for interactive level-of-detail (LOD) generation and rendering of large triangle meshes. More specifically, the presented approach, called FastMesh, provides view-dependent LOD generation and real-time mesh simplification that minimizes visual artifacts. Multiresolution triangle mesh representations are an important tool for reducing triangle mesh complexity in interactive rendering environments. Ideally, for interactive visualization, a triangle mesh is simplified to the maximal tolerated visible error and, thus, mesh simplification is view-dependent. This paper introduces an efficient hierarchical multiresolution triangulation framework based on a half-edge triangle mesh data structure and presents optimized implementations of several view-dependent or visual mesh simplification heuristics within that framework. Despite being optimized for performance, these error heuristics provide conservative error bounds. The presented framework is highly efficient both in space and time cost and needs only a fraction of the time required for rendering to perform the error calculations and dynamic mesh updates.
在本文中,我们提出了一种高效的(拓扑保持)多分辨率网格化框架,用于交互式细节层次(LOD)生成和大型三角形网格的渲染。更具体地说,所提出的方法称为FastMesh,它提供了与视图相关的LOD生成和实时网格简化,可将视觉伪影降至最低。多分辨率三角形网格表示是在交互式渲染环境中降低三角形网格复杂度的重要工具。理想情况下,对于交互式可视化,三角形网格会简化到最大可容忍的可见误差,因此,网格简化是与视图相关的。本文介绍了一种基于半边三角形网格数据结构的高效分层多分辨率三角剖分框架,并在该框架内给出了几种与视图相关或视觉网格简化启发式算法的优化实现。尽管针对性能进行了优化,但这些误差启发式算法提供了保守的误差界限。所提出的框架在空间和时间成本方面都非常高效,并且仅需渲染所需时间的一小部分即可执行误差计算和动态网格更新。