Kim Sunghee, Hagh-Shenas Haleh, Interrante Victoria
Computer Science and Engineering Department, University of Minnesota, Minneapolis, MN 55455, USA.
IEEE Trans Vis Comput Graph. 2004 Jul-Aug;10(4):471-83. doi: 10.1109/TVCG.2004.5.
In this paper, we describe the results of two comprehensive controlled observer experiments intended to yield insight into the following question: If we could design the ideal texture pattern to apply to an arbitrary smoothly curving surface in order to enable its 3D shape to be most accurately and effectively perceived, what would the characteristics of that texture pattern be? We begin by reviewing the results of our initial study in this series, which were presented at the 2003 IEEE Symposium on Information Visualization, and offer an expanded analysis of those findings. We continue by presenting the results of a follow-on study in which we sought to more specifically investigate the separate and combined influences on shape perception of particular texture components, with the goal of obtaining a clearer view of their potential information carrying capacities. In each study, we investigated the observers' ability to identify the intrinsic shape category of a surface patch (elliptical, hyperbolic, cylindrical, or flat) and its extrinsic surface orientation (convex, concave, both, or neither). In our first study, we compared performance under eight different texture type conditions, plus two projection conditions (perspective or orthographic) and two viewing conditions (head-on or oblique). In this study, we found that: 1) Shape perception was better facilitated, in general, by the bidirectional "principal direction grid" pattern than by any of the seven other patterns tested; 2) shape type classification accuracy remained high under the orthographic projection condition for some texture types when the viewpoint was oblique; 3) perspective projection was required for accurate surface orientation classification; and 4) shape classification accuracy was higher when the surface patches were oriented at a (generic) oblique angle to the line of sight than when they were oriented (in a nongeneric pose) to face the viewpoint straight on. In our second study, we compared performance under eight new texture type conditions, redesigned to facilitate gathering insight into the cumulative effects of specific individual directional components in a wider variety of multidirectional texture patterns. In this follow-on study, we found that shape classification accuracy was equivalently good under a variety of test patterns that included components following either the first or first and second principal directions, in addition to other directions, suggesting that a principal direction grid texture is not the only possible "best option" for enhancing shape representation.
在本文中,我们描述了两项全面的对照观察实验的结果,旨在深入了解以下问题:如果我们能够设计出理想的纹理图案应用于任意平滑弯曲的表面,以便最准确、有效地感知其三维形状,那么该纹理图案的特征会是什么?我们首先回顾本系列初始研究的结果,这些结果在2003年IEEE信息可视化研讨会上发表,并对这些发现进行了扩展分析。接着,我们展示后续研究的结果,在该研究中,我们试图更具体地研究特定纹理成分对形状感知的单独和综合影响,目的是更清楚地了解它们潜在的信息承载能力。在每项研究中,我们都考察了观察者识别表面斑块的固有形状类别(椭圆形、双曲线形、圆柱形或平面)及其外在表面方向(凸面、凹面、两者皆是或两者皆非)的能力。在我们的第一项研究中,我们比较了在八种不同纹理类型条件下的表现,以及两种投影条件(透视或正射)和两种观察条件(正面或倾斜)下的表现。在这项研究中,我们发现:1)一般来说,双向的“主方向网格”图案比其他七种测试图案中的任何一种都更有助于形状感知;2)当视角倾斜时,对于某些纹理类型,在正射投影条件下形状类型分类准确率仍然很高;3)准确的表面方向分类需要透视投影;4)当表面斑块相对于视线呈(一般的)倾斜角度时,形状分类准确率高于它们(以非一般姿态)直接面对视角时的准确率。在我们的第二项研究中,我们比较了在八种新的纹理类型条件下的表现,这些条件经过重新设计,以便更深入了解各种多方向纹理图案中特定单个方向成分的累积影响。在这项后续研究中,我们发现,除了其他方向外,在包括遵循第一或第一和第二主方向成分的各种测试图案下,形状分类准确率同样良好,这表明主方向网格纹理不是增强形状表示的唯一可能的“最佳选择”。