Padilla Stefano, Drbohlav Ondrej, Green Patrick R, Spence Andy, Chantler Mike J
School of Mathematical and Computer Sciences, Heriot-Watt University, Edinburgh, UK.
Vision Res. 2008 Aug;48(17):1791-7. doi: 10.1016/j.visres.2008.05.015. Epub 2008 Jul 7.
We report results from a new methodology for investigating the visually perceived properties of surface textures. Densely sampled two-dimensional 1/f(beta) noise processes are used to model natural looking surfaces, which are rendered using combined point-source and ambient lighting. Surfaces are shown in motion to provide rich cues to their relief. They are generated in real time to enable observers to dynamically manipulate surface parameters. A method of adjustment is employed to investigate the effects that the two surface parameters, magnitude roll-off factor and RMS height, have on perceived roughness. The results are used to develop an estimation method for perceived roughness.
我们报告了一种用于研究表面纹理视觉感知特性的新方法的结果。密集采样的二维1/f(β)噪声过程用于模拟自然外观的表面,这些表面使用点光源和环境光组合进行渲染。表面以动态方式显示,以提供有关其起伏的丰富线索。它们实时生成,使观察者能够动态地操纵表面参数。采用调整方法来研究两个表面参数,即幅度滚降因子和均方根高度,对感知粗糙度的影响。这些结果被用于开发一种感知粗糙度的估计方法。