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用于在不同光照条件下恢复粗糙纹理表面反照率和反射率的三色红-绿-蓝相机。

Trichromatic red-green-blue camera used for the recovery of albedo and reflectance of rough-textured surfaces under different illumination conditions.

作者信息

Plata Clara, Nieves Juan Luis, Valero Eva M, Romero Javier

机构信息

Departamento de Optica, Facultad de Ciencias, Universidad de Granada, Campus Fuentenueva, 18071 Granada, Spain.

出版信息

Appl Opt. 2009 Jul 1;48(19):3643-53. doi: 10.1364/ao.48.003643.

Abstract

Photometric-stereo techniques are based on the fact that image intensity depends upon the orientation of the surface with regard to the source of the illumination and its spectral reflectance. They are of special interest when dealing with rough surfaces because they usually present shadowed regions where sudden illumination changes might be found. In the present work we introduce an extension of the four-source photometric-stereo algorithm to color images that is able to recover the surface spectral reflectance of objects captured with a red-green-blue (RGB) camera. This method allows image rendering, even for rough-textured surfaces, under different directions of the impinging illumination. In addition, the introduction of spectral recovery techniques applied to the albedo and spectral reflectance from rough surfaces offers the possibility of image rendering for scenes captured under sources of illumination differing in spectral distribution. Using albedo instead of RGB information helps to avoid any shadows or highlights that might falsify results. One of the advantages of this spectral-based photometric-stereo method is that it can recover not only the albedo values, but also the spectral reflectance spectrum of an object's surface on a pixel-by-pixel basis, as can be done with more complex hyperspectral imaging devices involving a camera coupled to an extensive set of narrowband filters.

摘要

光度立体技术基于这样一个事实

图像强度取决于表面相对于照明源的方向及其光谱反射率。在处理粗糙表面时,它们特别受关注,因为粗糙表面通常会出现阴影区域,在这些区域可能会发现光照的突然变化。在本工作中,我们将四光源光度立体算法扩展到彩色图像,该算法能够恢复用红-绿-蓝(RGB)相机拍摄的物体的表面光谱反射率。这种方法即使对于纹理粗糙的表面,也能在不同的入射光照方向下进行图像渲染。此外,将光谱恢复技术应用于粗糙表面的反照率和光谱反射率,为在光谱分布不同的照明源下拍摄的场景进行图像渲染提供了可能性。使用反照率而不是RGB信息有助于避免可能会使结果失真的任何阴影或高光。这种基于光谱的光度立体方法的优点之一是,它不仅可以恢复反照率值,还可以逐像素地恢复物体表面的光谱反射率光谱,这与涉及耦合到大量窄带滤波器的相机的更复杂的高光谱成像设备所能做到的一样。

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