Department of Communication, Boston College, Chestnut Hill, Massachusetts 02467, USA.
Cyberpsychol Behav Soc Netw. 2010 Jun;13(3):335-9. doi: 10.1089/cyber.2009.0186.
What are important factors to consider when designing health messages to improve people's physical activity using avatar-based exergames? Does the effectiveness of health messages embedded in exergames depend on players' self-construal? Drawing on regulatory focus theory and the literature on self-construals, this study examined the effects of imposing a prevention goal ("Exercise to avoid aging") and the moderating role of game players' interdependent self-construal on their exercise intentions and feelings of self-presence. Results indicated that regulatory fit between game player's self-construal and the nature of the goal (i.e., fit between interdependent self-construals and the imposed goal with a prevention regulatory focus) increases exercise intentions and self-presence. Theoretical contributions to exergame literature and practical implications for designing health games are discussed.
在设计基于化身的健身游戏的健康信息以提高人们的身体活动时,有哪些重要因素需要考虑?健康信息嵌入健身游戏的效果是否取决于玩家的自我建构?本研究借鉴了监管焦点理论和自我建构的文献,考察了强加预防目标(“运动以避免衰老”)和游戏玩家相互依存的自我建构的调节作用对他们的运动意图和自我存在感的影响。结果表明,游戏玩家的自我建构与目标的性质之间的监管匹配(即相互依存的自我建构与预防监管焦点的强加目标之间的匹配)会增加运动意图和自我存在感。讨论了对健身游戏文献的理论贡献和设计健康游戏的实际意义。