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固定肢体惯性模型是否适用于人体运动的动力学模拟?

Are fixed limb inertial models valid for dynamic simulations of human movement?

机构信息

Exercise Science Graduate Group, University of California, Davis, CA 95616, USA.

出版信息

J Biomech. 2010 Oct 19;43(14):2695-701. doi: 10.1016/j.jbiomech.2010.06.004. Epub 2010 Jul 31.

Abstract

During human movement, muscle activation and limb movement result in subtle changes in muscle mass distribution. Muscle mass redistribution can affect limb inertial properties and limb dynamics, but it is not currently known to what extent. The objectives of this study were to investigate: (1) how physiological alterations of muscle and tendon length affect limb inertial characteristics, and (2) how such changes affect dynamic simulations of human movement. To achieve these objectives, a digital model of a human leg, custom software, and Software for interactive musculoskeletal modeling were used to simulate mass redistribution of muscle-tendon structures within a limb segment during muscle activation and joint movement. Thigh and shank center of mass and moments of inertia for different muscle activation and joint configurations were determined and compared. Limb inertial parameters representing relaxed muscles and fully active muscles were input into a simulated straight-leg movement to evaluate the effect inertial parameter variations could have on movement simulation results. Muscle activation and limb movement altered limb segment center of mass and moments of inertia by less than 0.04 cm and 1.2%, respectively. These variations in limb inertial properties resulted in less than 0.01% change in maximum angular velocity for a simulated straight-leg hip flexion task. These data demonstrate that, for the digital human leg model considered, assuming static quantities for segment center of masses and moments of inertia in movement simulations appear reasonable and induce minimal errors in simulated movement dynamics.

摘要

在人体运动过程中,肌肉的激活和肢体的运动导致肌肉质量分布发生微妙的变化。肌肉质量的重新分布会影响肢体的惯性特性和肢体的动力学,但目前还不清楚这种影响的程度。本研究的目的是探讨:(1)肌肉和肌腱长度的生理变化如何影响肢体的惯性特性,以及(2)这些变化如何影响人体运动的动力学模拟。为了实现这些目标,使用了人体腿部的数字模型、定制软件和交互式肌肉骨骼建模软件,以模拟肌肉-肌腱结构在肌肉激活和关节运动过程中在肢体段内的质量重新分布。确定并比较了不同肌肉激活和关节配置下的大腿和小腿质心和转动惯量。将代表放松肌肉和完全活跃肌肉的肢体惯性参数输入到模拟直腿运动中,以评估惯性参数变化对运动模拟结果的影响。肌肉的激活和肢体的运动使肢体段的质心和转动惯量的变化小于 0.04 厘米和 1.2%,分别。这些肢体惯性特性的变化导致模拟直腿髋关节屈曲任务的最大角速度变化小于 0.01%。这些数据表明,对于所考虑的数字人体腿部模型,在运动模拟中假设质心和转动惯量的静态量是合理的,并且在模拟运动动力学中引入的误差最小。

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