Suppr超能文献

成人脊髓裂患者的虚拟社交。

Virtual socialization in adults with spina bifida.

机构信息

University at Buffalo School of Medicine and Biomedical Sciences, Buffalo, NY, USA.

出版信息

PM R. 2011 Mar;3(3):219-25. doi: 10.1016/j.pmrj.2010.12.002.

Abstract

OBJECTIVE

To use spina bifida (SB) as a model of chronic physical disability to study the associations of virtual socialization, friendships, and quality of life (QOL) in adults.

DESIGN

Cross-sectional survey.

SETTING

Subjects were recruited from residential living facilities, outpatient clinics, and the University of Pittsburgh Medical Center (UPMC) research registry.

PATIENTS

Inclusion criteria were age between 18 and 80 years and clinical diagnoses of SB cystica (myelomeningocele) and hydrocephalus. The exclusion criterion was the diagnosis of SB occulta. Sixty-three eligible adults were enrolled, and all completed the study.

METHODS

The survey via questionnaire was performed in person or over the telephone.

MAIN OUTCOME MEASUREMENTS

Data collected included the World Health Organization's Medical Outcomes Study 26-item Short Form, Economic Self-Sufficiency from the Craig Handicap Assessment and Reporting Technique Short Form, virtual socializing habits, and number of friends. Three linear regression models were performed, each with a unique dependent variable: number of friends, psychological QOL, or social QOL. The following independent variables were included in all models: age, gender, ethnicity, economic self-sufficiency, marital status, education level, lesion level, health status, user group, collection method, and time spent virtually socializing. In addition, each regression model included the dependent variables from the other 2 models in its independent variables.

RESULTS

Increased degree of virtual socialization (VS) was associated with a greater number of friends (P = .003, r = .684). Mean (standard deviation) numbers of friends by VS groups were the following: users, n = 4.9 ± 2.7; semi-users, n = 3.8 ± 2.7; and nonusers, n = 2.1 ± 2.3, which represent a 2.3 times greater number of friends between the users and nonusers. The effect of virtual socialization on QOL was also positive, however, not statistically significant.

CONCLUSIONS

People with chronic physical disabilities, such as SB, are at high risk for peer rejection and long-term social avoidance. Users of the most immersive forms of virtual socialization, have more real world friends than both semi-users and nonusers. Any form of VS, whether immersive or real time, may improve the opportunity for meaningful social encounters. Prospective intervention studies are needed to elucidate whether a causal positive relationship between virtual socialization and friendships exists. Further research is needed to clarify virtual socialization's impact on QOL; however, the upward trend in all 4 domains of QOL across user groups suggests similar potential benefits.

摘要

目的

利用脊柱裂(SB)作为慢性躯体残疾模型,研究虚拟社交、友谊与成年人生活质量(QOL)的关系。

设计

横断面调查。

地点

研究对象来自居住生活设施、门诊和匹兹堡大学医学中心(UPMC)研究登记处。

患者

纳入标准为年龄在 18 至 80 岁之间,临床诊断为囊性脊柱裂(脊髓脊膜膨出)和脑积水。排除标准为隐匿性脊柱裂的诊断。符合条件的 63 名成年人全部入组并完成了研究。

方法

通过问卷调查以个人或电话的方式进行。

主要观察指标

收集的数据包括世界卫生组织的医疗结局研究 26 项简短形式问卷、克雷格残疾评估和报告技术简短形式的经济自立、虚拟社交习惯和朋友数量。进行了 3 个线性回归模型,每个模型都有一个独特的因变量:朋友数量、心理 QOL 或社会 QOL。所有模型都包括以下自变量:年龄、性别、种族、经济自立、婚姻状况、教育水平、损伤水平、健康状况、用户群体、采集方法和虚拟社交时间。此外,每个回归模型都将其他 2 个模型的因变量包含在其自变量中。

结果

虚拟社交程度(VS)增加与朋友数量增加相关(P =.003,r =.684)。VS 组的平均(标准差)朋友数量分别为:使用者,n = 4.9 ± 2.7;半使用者,n = 3.8 ± 2.7;非使用者,n = 2.1 ± 2.3,这表明使用者与非使用者之间的朋友数量相差 2.3 倍。虚拟社交对 QOL 的影响也是积极的,但无统计学意义。

结论

患有慢性躯体残疾(如脊柱裂)的人面临着被同龄人拒绝和长期社交回避的高风险。使用最沉浸式虚拟社交形式的人比半使用者和非使用者有更多的现实世界朋友。任何形式的 VS,无论是沉浸式还是实时的,都可能增加有意义社交机会。需要前瞻性干预研究来阐明虚拟社交与友谊之间是否存在因果关系。需要进一步研究来澄清虚拟社交对 QOL 的影响;然而,所有 4 个 QOL 领域的上升趋势表明存在相似的潜在益处。

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验