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青少年的悲伤、自杀及其与视频游戏和互联网过度使用的关系:来自 2007 年和 2009 年青少年风险行为调查的结果。

Sadness, suicide, and their association with video game and internet overuse among teens: results from the youth risk behavior survey 2007 and 2009.

机构信息

University of Arkansas for Medical Sciences, Little Rock, AR 72205, USA.

出版信息

Suicide Life Threat Behav. 2011 Jun;41(3):307-15. doi: 10.1111/j.1943-278X.2011.00030.x. Epub 2011 Apr 4.

Abstract

We investigated the association between excessive video game/Internet use and teen suicidality. Data were obtained from the 2007 and 2009 Youth Risk Behavior Survey (YRBS), a high school-based, nationally representative survey (N = 14,041 and N = 16,410, respectively). Teens who reported 5 hours or more of video games/Internet daily use, in the 2009 YRBS, had a significantly higher risk for sadness (adjusted and weighted odds ratio, 95% confidence interval = 2.1, 1.7-2.5), suicidal ideation (1.7, 1.3-2.1), and suicide planning (1.5, 1.1-1.9). The same pattern was found in the 2007 survey. These findings support an association between excessive video game and Internet use and risk for teen depression and suicidality.

摘要

我们研究了过度玩电子游戏/上网与青少年自杀意念之间的关系。数据来自于 2007 年和 2009 年的青少年风险行为调查(YRBS),这是一项基于高中、具有全国代表性的调查(分别有 14041 名和 16410 名青少年参与)。在 2009 年的 YRBS 中,报告每天玩电子游戏/上网 5 小时或以上的青少年,出现悲伤(经调整和加权后的比值比,95%置信区间=2.1,1.7-2.5)、自杀意念(1.7,1.3-2.1)和自杀计划(1.5,1.1-1.9)的风险显著更高。在 2007 年的调查中也发现了同样的模式。这些发现支持过度玩电子游戏和上网与青少年抑郁和自杀意念风险之间存在关联。

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