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多主体模拟变形虫聚集体中自组织阿米巴样运动的出现。

Emergence of self-organized amoeboid movement in a multi-agent approximation of Physarum polycephalum.

机构信息

Centre for Unconventional Computing, University of the West of England, Coldharbour Lane, Bristol BS16 1QY, UK.

出版信息

Bioinspir Biomim. 2012 Mar;7(1):016009. doi: 10.1088/1748-3182/7/1/016009. Epub 2012 Jan 26.

Abstract

The giant single-celled slime mould Physarum polycephalum exhibits complex morphological adaptation and amoeboid movement as it forages for food and may be seen as a minimal example of complex robotic behaviour. Swarm computation has previously been used to explore how spatio-temporal complexity can emerge from, and be distributed within, simple component parts and their interactions. Using a particle-based swarm approach we explore the question of how to generate collective amoeboid movement from simple non-oscillatory component parts in a model of P. polycephalum. The model collective behaves as a cohesive and deformable virtual material, approximating the local coupling within the plasmodium matrix. The collective generates de-novo and complex oscillatory patterns from simple local interactions. The origin of this motor behaviour distributed within the collective rendering is morphologically adaptive, amenable to external influence and robust to simulated environmental insult. We show how to gain external influence over the collective movement by simulated chemo-attraction (pulling towards nutrient stimuli) and simulated light irradiation hazards (pushing from stimuli). The amorphous and distributed properties of the collective are demonstrated by cleaving it into two independent entities and fusing two separate entities to form a single device, thus enabling it to traverse narrow, separate or tortuous paths. We conclude by summarizing the contribution of the model to swarm-based robotics and soft-bodied modular robotics and discuss the future potential of such material approaches to the field.

摘要

多形绒泡菌是一种大型单细胞黏菌,它在觅食时表现出复杂的形态适应和变形虫运动,因此可以被视为复杂机器人行为的一个最小范例。群体计算此前曾被用于探索时空复杂性如何从简单的组成部分及其相互作用中产生并分布。我们使用基于粒子的群体方法来探索如何从多形绒泡菌模型中的简单非振荡组成部分生成集体变形虫运动的问题。该模型群体表现为具有凝聚力和可变形的虚拟材料,近似于原生质体基质中的局部耦合。集体从简单的局部相互作用中产生新的和复杂的振荡模式。这种分布式的运动行为源自于群体内部的形态适应性,对外界影响具有可操作性,并且对模拟的环境干扰具有鲁棒性。我们展示了如何通过模拟趋化性(向营养刺激物拉动)和模拟光照射危害(从刺激物推开)来对集体运动施加外部影响。通过将其分裂成两个独立的实体并融合两个独立的实体来形成单个设备,从而使集体能够穿越狭窄、独立或曲折的路径,从而展示了集体的无定形和分布式特性。最后,我们总结了该模型对基于群体的机器人技术和软体模块化机器人技术的贡献,并讨论了这种材料方法在该领域的未来潜力。

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