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行走演员静态图像中诱发的行走适应后效应的动力学

Dynamics of walking adaptation aftereffects induced in static images of walking actors.

作者信息

Barraclough Nick E, Ingham Jennifer, Page Stephen A

机构信息

Department of Psychology, University of Hull, Cottingham Road, Hull HU6 7RX, UK.

出版信息

Vision Res. 2012 Apr 15;59:1-8. doi: 10.1016/j.visres.2012.02.011. Epub 2012 Mar 3.

Abstract

Visual adaptation to walking actions results in subsequent aftereffects that bias perception of static images of walkers in different postures so that they are interpreted as walking in the opposite direction to the adapting actor. It is not clear, however, if the walking aftereffect is comparable to other well studied low- and high-level visual aftereffects. We therefore measured the dynamics of the walking aftereffect in order to assess the characteristics of the adapting mechanism. We found that walking aftereffects showed similar characteristic dynamics as for face aftereffects and some motion aftereffects. Walking aftereffects could be induced in a broad range of different static images of walking actors and were not restricted to images of actors in any particular posture. Walking aftereffects increased with adapting stimulus repetition and declined over time. The duration of the aftereffect was dependent upon time spent observing the adapting stimulus and could be well modelled by a power-law function that characterises this relationship in both face and motion aftereffects. Increasing the speed of the adapting stimulus by increasing actor walk speed increased aftereffect magnitude, as seen for some motion aftereffects. The nature of the aftereffects induced by observing walking actors indicates that they behave like traditional high-level visual aftereffects.

摘要

对行走动作的视觉适应会导致后续的后效,这种后效会使对处于不同姿势的步行者静态图像的感知产生偏差,从而将他们解读为朝着与适应动作的演员相反的方向行走。然而,尚不清楚行走后效是否与其他经过充分研究的低层次和高层次视觉后效类似。因此,我们测量了行走后效的动态变化,以评估适应机制的特征。我们发现,行走后效表现出与面部后效和一些运动后效相似的特征动态。行走后效可以在广泛的不同行走演员静态图像中诱发,并不局限于任何特定姿势的演员图像。行走后效随着适应刺激的重复而增强,并随时间减弱。后效的持续时间取决于观察适应刺激的时间,并且可以用幂律函数很好地建模,该函数描述了面部和运动后效中的这种关系。通过增加演员行走速度来提高适应刺激的速度会增加后效幅度,这与一些运动后效的情况相同。观察行走演员所诱发的后效的性质表明,它们的行为类似于传统的高层次视觉后效。

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