Feathers David J, Rollings Kimberly, Hedge Alan
Department of Design and Environmental Analysis, Cornell University, Ithaca, NY, USA.
Work. 2013;44 Suppl 1:S115-22. doi: 10.3233/WOR-121487.
Students are faced with work demands requiring intense computer use throughout the week, often with cumulative hourly use per day exceeding that of adult workers. Extended daily computer use has been associated with a reported increase of musculoskeletal symptoms for college-aged students. New mouse designs offer alternative movement and postural strategies to potentially mitigate musculoskeletal stress for students.
This study investigates the use of alternative computer mouse designs by college-aged students (18-25) through a precision task (point-and-click an on-screen target). Wrist movements, hand posture, and associated subjective user data were collected across innovative mouse designs to understand the physical impact and basic usability issues for this population.
Twenty-one (21) healthy, right handed students (11 female; 10 male) were enrolled in this study.
Five mouse designs were assessed by investigating hand fit, wrist movements, and subjective accounts of ease of use, perceived control, comfort and aesthetics. Human performance was captured for each mouse design in terms of peak velocity, average movement time, and fastest movement direction using an electrogoniometer as participants performed the ISO 9241 multipoint standard Fitts' task using the Generalized Fitts' Law Model Builder software (GFLMB v.1.1C; [1]) within a zero-error setting (point-and-click task). Hand measurements were taken in both standardized anthropometric positions and adapted hand positions on five alternative mouse designs for a total of seven sets of measurements for each participant. Subjective data was collected through a series of questionnaires that were administered before, during, and after the mouse tasks.
Results for human performance, distal upper extremity posture (hand/wrist), and subjective data such as overall preference, ease of use, perceived control, and comfort are given for this population. Wrist extension exceeded 30 degrees for over 50% of the total movement time for 3 out of 5 mouse designs. Postural variations in hand molding of the metacarpophalangeal arch (MCP angle) across mouse design was shown to be related to mouse control and ease of use. Subjective evaluations showed no differences between males and females, and overall preference was correlated to subjective evaluations of comfort, ease of use, perceived control, and, to a lesser extent, product attractiveness.
Individual performance across the alternative mouse designs in this study showed overall faster movement speeds than the `conventional' mouse design, while exhibiting similar wrist posture behavior for extension and ulnar deviation. Wrist extension is a risk factor for musculoskeletal injuries such as carpal tunnel syndrome. The current ergonomic standard calls for wrist extension to be below 30 degrees, and 3 of the 5 mouse designs exceeded this value. Guidance and adherence to proper use techniques for alternative mouse designs for this population is warranted and will help mitigate potential musculoskeletal risks.
学生面临着一周内需要长时间使用电脑的工作要求,通常每天累计使用时长超过成年工作者。据报道,大学生每日长时间使用电脑与肌肉骨骼症状增多有关。新型鼠标设计提供了不同的移动和姿势策略,有可能减轻学生的肌肉骨骼压力。
本研究通过一项精准任务(点击屏幕上的目标),调查18 - 25岁大学生对不同电脑鼠标设计的使用情况。收集了各种创新鼠标设计下的手腕运动、手部姿势以及相关的主观用户数据,以了解对该人群的身体影响和基本可用性问题。
21名健康的右利手学生(11名女性;10名男性)参与了本研究。
通过研究手部贴合度、手腕运动以及对手部易用性、感知控制、舒适度和美观度的主观评价,对五种鼠标设计进行评估。在参与者使用广义费茨定律模型构建器软件(GFLMB v.1.1C;[1])在零错误设置下(点击任务)执行ISO 9241多点标准费茨任务时,使用电子测角仪记录每种鼠标设计的人体操作表现,包括峰值速度、平均移动时间和最快移动方向。在标准化人体测量位置和五种替代鼠标设计上的适应性手部位置对参与者进行手部测量,每位参与者共进行七组测量。通过在鼠标任务前、任务期间和任务后发放的一系列问卷收集主观数据。
给出了该人群在人体操作表现、上肢远端姿势(手/腕)以及主观数据(如总体偏好、易用性、感知控制和舒适度)方面的结果。五种鼠标设计中有三种在超过50%的总移动时间内手腕伸展超过30度。不同鼠标设计中掌指弓(MCP角)手部造型的姿势变化与鼠标控制和易用性有关。主观评价显示男性和女性之间没有差异,总体偏好与舒适度、易用性、感知控制以及在较小程度上与产品吸引力的主观评价相关。
本研究中不同鼠标设计的个体表现总体上比“传统”鼠标设计移动速度更快,同时在伸展和尺侧偏斜方面表现出相似的手腕姿势行为。手腕伸展是腕管综合征等肌肉骨骼损伤的一个风险因素。当前的人体工程学标准要求手腕伸展低于30度,五种鼠标设计中有三种超过了这个值。有必要为该人群提供关于替代鼠标设计正确使用技术的指导并确保其遵循,这将有助于减轻潜在的肌肉骨骼风险。