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在脊髓损伤受试者中进行促进活动的视频游戏练习期间的能量代谢:促进健康的证据。

Energy metabolism during activity-promoting video games practice in subjects with spinal cord injury: evidences for health promotion.

机构信息

Laboratory of Neuromuscular Rehabilitation (LaRiN), University of Brescia, Casa di Cura Domus Salutis Institute, Brescia, Italy.

出版信息

Eur J Phys Rehabil Med. 2013 Feb;49(1):23-9. Epub 2013 Feb 1.

Abstract

BACKGROUND

Activity promoting video game (APVG) practice significantly affects energy metabolism through energy expenditure (EE) increase and has been recently included in strategies for health promotion. It is not known if the APVG practice provides similar outcomes in subjects with spinal cord injury (SCI).

AIM

Aim of the study was to evaluate cardio-pulmonary and metabolic adaptations during APVG practice and to find whether EE increase above resting condition could suggest the inclusion of this exercise in a more general strategy for health promotion and body weight control in subjects with SCI.

DESIGN

Repeated measures study.

SETTING

Rehabilitation Institute.

POPULATION

Ten male subjects with SCI (lesion levels from C7 to L1) age 26 to 55 years.

METHODS

We recorded pulmonary ventilation (VE), oxygen consumption (VO2) for EE esteem and heart rate (HR) at rest and while playing virtual bowling, tennis and boxing games using a portable metabolimeter equipped with ECG electrodes. The standard metabolic equivalent of task (METs) was calculated offline. The metabolic and functional parameters were referred to the 10th minute of each activity.

RESULTS

Metabolic and functional parameters increased significantly from rest to bowling, tennis and boxing. METs exceeded in average 3 during boxing. One hour of APVG can increase daily EE by about 6% (bowling), 10% (tennis) and 15% (boxing).

CONCLUSION

These considerable results suggest that physical exertion during APVG practice in subjects with SCI could contribute to health promotion as well as caloric balance control, especially when boxing is considered. This can be safely achieved at home with regular activity.

CLINICAL REHABILITATION IMPACT

These findings substantiate the potential for novel exercise modalities to counteract deconditioning due to inactivity in subjects with SCI by promoting physical activity through implementation of APVG exercise programs.

摘要

背景

活动促进视频游戏(APVG)的练习通过增加能量消耗(EE)显著影响能量代谢,并且最近已被纳入健康促进策略中。目前尚不清楚 APVG 练习是否会在脊髓损伤(SCI)患者中产生类似的效果。

目的

本研究旨在评估 APVG 练习期间心肺和代谢适应性,并确定 EE 是否会超过静息状态的增加,从而提示将这种运动纳入更广泛的 SCI 患者健康促进和体重控制策略中。

设计

重复测量研究。

设置

康复研究所。

人群

10 名男性 SCI 受试者(损伤水平从 C7 到 L1),年龄 26 至 55 岁。

方法

我们使用配备心电图电极的便携式代谢计在休息和玩虚拟保龄球、网球和拳击游戏时记录肺通气(VE)、氧气消耗(VO2)以估计 EE 和心率(HR)。离线计算标准代谢当量(MET)。代谢和功能参数与每项活动的第 10 分钟相关。

结果

代谢和功能参数从休息到保龄球、网球和拳击显著增加。在拳击时,MET 平均超过 3。1 小时的 APVG 可使 SCI 患者的日常 EE 增加约 6%(保龄球)、10%(网球)和 15%(拳击)。

结论

这些相当可观的结果表明,SCI 患者在 APVG 练习期间的身体活动可以促进健康促进和热量平衡控制,尤其是考虑到拳击时。这可以在家中通过定期活动安全地实现。

临床康复影响

这些发现证实了新的运动方式通过实施 APVG 运动计划促进身体活动从而抵消 SCI 患者因不活动导致的失健的潜力。

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