IEEE Trans Cybern. 2014 Jan;44(1):126-36. doi: 10.1109/TCYB.2013.2248359. Epub 2013 Mar 20.
A cellular slime mould Physarum polycephalum is a monstrously large single cell visible by an unaided eye. The slime mold explores space in parallel, is guided by gradients of chemoattractants, and propagates toward sources of nutrients along nearly shortest paths. The slime mold is a living prototype of amorphous biological computers and robotic devices capable of solving a range of tasks of graph optimization and computational geometry. When presented with a distribution of nutrients, the slime mold spans the sources of nutrients with a network of protoplasmic tubes. This protoplasmic network matches a network of major transport routes of a country when configuration of major urban areas is represented by nutrients. A transport route connecting two cities should ideally be a shortest path, and this is usually the case in computer simulations and laboratory experiments with flat substrates. What searching strategies does the slime mold adopt when exploring 3-D terrains? How are optimal and transport routes approximated by protoplasmic tubes? Do the routes built by the slime mold on 3-D terrain match real-world transport routes? To answer these questions, we conducted pioneer laboratory experiments with Nylon terrains of USA and Germany. We used the slime mold to approximate route 20, the longest road in USA, and autobahn 7, the longest national motorway in Europe. We found that slime mold builds longer transport routes on 3-D terrains, compared to flat substrates yet sufficiently approximates man-made transport routes studied. We demonstrate that nutrients placed in destination sites affect performance of slime mold, and show how the mold navigates around elevations. In cellular automaton models of the slime mold, we have shown variability of the protoplasmic routes might depends on physiological states of the slime mold. Results presented will contribute toward development of novel algorithms for sensorial fusion, information processing, and decision making, and will provide inspirations in design of bioinspired amorphous robotic devices.
一个多细胞黏菌 Physarum polycephalum 是一个肉眼可见的巨大单细胞。黏菌在空间中进行并行探索,受化学趋化物梯度的引导,并沿着几乎最短的路径向营养源传播。黏菌是一种无定形生物计算机和机器人设备的活体原型,能够解决一系列图优化和计算几何任务。当呈现营养物质分布时,黏菌用原生质管网络跨越营养源。当主要城市区域的配置由营养物质表示时,这个原生质网络与一个国家的主要交通路线网络相匹配。连接两个城市的交通路线应该是理想的最短路径,在计算机模拟和平面基质的实验室实验中通常就是这种情况。黏菌在探索 3-D 地形时采用什么搜索策略?原生质管如何近似最优和运输路线?黏菌在 3-D 地形上构建的路线是否与现实世界的交通路线匹配?为了回答这些问题,我们在美国和德国的尼龙地形上进行了开创性的实验室实验。我们使用黏菌来近似美国最长的道路 20 号公路和欧洲最长的国家高速公路 7 号高速公路。我们发现,与平面基质相比,黏菌在 3-D 地形上构建的运输路线更长,但足以近似我们研究的人造交通路线。我们证明了放置在目标位置的营养物质会影响黏菌的性能,并展示了黏菌如何绕过高地。在黏菌的细胞自动机模型中,我们已经表明原生质路径的可变性可能取决于黏菌的生理状态。呈现的结果将有助于开发用于感觉融合、信息处理和决策制定的新算法,并为设计仿生无定形机器人设备提供灵感。