Imcube Labs GmbH, Berlin 10587, Germany.
IEEE Trans Image Process. 2013 Sep;22(9):3420-32. doi: 10.1109/TIP.2013.2268940. Epub 2013 Jun 14.
Increasing popularity of 3D videos calls for new methods to ease the conversion process of existing monocular video to stereoscopic or multi-view video. A popular way to convert video is given by depth image-based rendering methods, in which a depth map that is associated with an image frame is used to generate a virtual view. Because of the lack of knowledge about the 3D structure of a scene and its corresponding texture, the conversion of 2D video, inevitably, however, leads to holes in the resulting 3D image as a result of newly-exposed areas. The conversion process can be altered such that no holes become visible in the resulting 3D view by superimposing a regular grid over the depth map and deforming it. In this paper, an adaptive image warping approach as an improvement to the regular approach is proposed. The new algorithm exploits the smoothness of a typical depth map to reduce the complexity of the underlying optimization problem that is necessary to find the deformation, which is required to prevent holes. This is achieved by splitting a depth map into blocks of homogeneous depth using quadtrees and running the optimization on the resulting adaptive grid. The results show that this approach leads to a considerable reduction of the computational complexity while maintaining the visual quality of the synthesized views.
随着 3D 视频的日益普及,需要新的方法来简化将现有的单目视频转换为立体或多视图视频的过程。一种流行的视频转换方法是基于深度图像的渲染方法,其中与图像帧相关联的深度图用于生成虚拟视图。由于缺乏对场景的 3D 结构及其相应纹理的了解,不可避免地,2D 视频的转换会导致由于新暴露的区域而在生成的 3D 图像中出现孔。可以通过在深度图上叠加规则网格并对其进行变形来改变转换过程,使得在生成的 3D 视图中不会出现孔。本文提出了一种改进的规则方法的自适应图像变形方法。新算法利用典型深度图的平滑性来降低找到变形所需的基础优化问题的复杂性,这是防止孔的必要条件。这是通过使用四叉树将深度图分割成具有均匀深度的块并在生成的自适应网格上运行优化来实现的。结果表明,该方法在保持合成视图的视觉质量的同时,显著降低了计算复杂度。