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实时控制交互式冲动虚拟假肢。

Real-time control of an interactive impulsive virtual prosthesis.

出版信息

IEEE Trans Neural Syst Rehabil Eng. 2014 Mar;22(2):363-70. doi: 10.1109/TNSRE.2013.2274599.

Abstract

An interactive virtual dynamic environment for testing control strategies for neural machine interfacing with artificial limbs offers several advantages. The virtual environment is low-cost, easily configured, and offers a wealth of data for post-hoc analysis compared with real physical prostheses and robots. For use with prosthetics and research involving amputee subjects it allows the valuable time with the subject to be spent in experiments rather than fixing hardware issues. The usefulness of the virtual environment increases as the realism of the environment increases. Most tasks performed with limbs require interactions with objects in the environment. To simulate these tasks the dynamics of frictional contact, in addition to inertial limb dynamics must be modeled. Here, subjects demonstrate real-time control of an eight degree-of-freedom virtual prosthesis while performing an interactive box-and-blocks task. With practice, four nonamputee subjects and one shoulder disarticulation subject were able to successfully transfer blocks in the virtual environment at an average rate of just under two blocks per minute. The virtual environment is configurable in terms of the virtual arm design, control strategy, and task.

摘要

用于测试神经机器接口与假肢的控制策略的交互式虚拟动态环境具有以下几个优势。与真实的物理假肢和机器人相比,虚拟环境成本低、易于配置,并提供了大量用于事后分析的数据。对于假肢和涉及截肢者的研究,它允许将宝贵的时间用于实验,而不是解决硬件问题。随着环境逼真度的提高,虚拟环境的用处也越来越大。大多数使用假肢进行的任务都需要与环境中的物体进行交互。为了模拟这些任务,除了惯性肢体动力学之外,还必须对摩擦接触的动力学进行建模。在这里,被试者在执行互动式箱子和积木任务的同时,实时控制一个具有 8 个自由度的虚拟假肢。经过练习,4 名非截肢者和 1 名肩关节离断者能够成功地以平均每分钟不到 2 块的速度在虚拟环境中传递积木。虚拟环境可以根据虚拟手臂设计、控制策略和任务进行配置。

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