Zeng Tao, Lemaire-Semail Betty, Giraud Frédéric, Amberg Michel
IEEE Trans Haptics. 2013 Oct-Dec;6(4):408-16. doi: 10.1109/TOH.2013.21.
Haptic perception of curvature depends largely on the kind of touch. An active and dynamic touch is considered to be the most natural way of exploring. In this study, we have designed and evaluated a kinematic platform for curvature perception through active and dynamic touch. This platform can independently orient, elevate, and translate a flat plate; by exploring forward and backward along the flat plate with a finger, users can achieve curvature feeling of extruded objects. The mechanism of platform and the way of touch have maximally respected the cues for curvature perception, especially the slip cue. Psychophysical evaluation demonstrated that the discrimination threshold of curvature for virtual shapes is close to that for real shapes, and the virtual shape is felt equally curved as the real one. The curvature perception of mono-convex surfaces was then expanded to perception of more complex surfaces: large textures, which have a sinusoidal profile. The evaluation has accessed the correspondence between the virtual and real large textures.
对曲率的触觉感知很大程度上取决于触摸的方式。主动动态触摸被认为是最自然的探索方式。在本研究中,我们设计并评估了一个用于通过主动动态触摸进行曲率感知的运动平台。该平台可以独立地对平板进行定向、提升和平移;通过用手指沿着平板前后探索,用户可以获得对挤压物体的曲率感受。平台的机制和触摸方式最大程度地尊重了曲率感知的线索,尤其是滑动线索。心理物理学评估表明,虚拟形状的曲率辨别阈值与真实形状相近,并且虚拟形状与真实形状的弯曲程度相同。然后,将单凸表面的曲率感知扩展到对更复杂表面的感知:具有正弦轮廓的大纹理。该评估考察了虚拟和真实大纹理之间的对应关系。