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高分裂型特质个体中的具身与非具身异我中心模拟

Embodied and disembodied allocentric simulation in high schizotypal subjects.

作者信息

Vastano Roberta, Sulpizio Valentina, Steinisch Martin, Comani Silvia, Committeri Giorgia

机构信息

Laboratory of Neuropsychology and Cognitive Neuroscience, Department of Neuroscience, Imaging and Clinical Sciences, University "G. d'Annunzio", Via dei Vestini 31, 66100, Chieti, Italy.

出版信息

Exp Brain Res. 2014 Oct;232(10):3023-33. doi: 10.1007/s00221-014-3991-0. Epub 2014 May 28.

Abstract

It is known that non-clinical subjects with high levels of schizotypal personality traits (High-S), as well as schizophrenic patients, have difficulties to judge how a scene would appear (so-called Appearance questions) from a point of view other than their own after having performed a disembodied perspective taking (D-PT, a mental self-rotation cued by an object like a chair). This inability has been defined allocentric simulation deficit. However, it is still unclear whether this inability might also regard an embodied transformation (E-PT), which is a self-rotation cued by another individual in the scene, and whether the observed deficit regards the pure mental transformation phase. In the present study, we took advantage of a virtual reality environment to explore both embodied and disembodied allocentric simulation in healthy volunteers with low and high levels of schizotypal personality traits, as assessed by the Schizotypal Personality Questionnaire. All subjects performed a pure self-rotation cued by a chair (D-PT) or by an avatar (E-PT), or a control array rotation. Each rotation was followed by classical Appearance and Item questions. Results revealed no between-groups differences in the mental transformation phase, while High-S subjects were significantly slower than Low-S subjects in the Appearance task after D-PT, but not after E-PT. Accordingly, higher schizotypy levels (cognitive-perceptual subscale) were positively correlated with slower reaction times in the Appearance task after D-PT. These data suggest the existence of a disembodied allocentric simulation deficit in non-clinical High-S, paving the way to future studies on clinical populations.

摘要

众所周知,具有高水平分裂型人格特质(High-S)的非临床受试者以及精神分裂症患者,在进行脱离身体的视角转换(D-PT,一种由椅子等物体提示的心理自我旋转)后,难以从自身以外的视角判断场景会是什么样子(所谓的外观问题)。这种无能被定义为异我中心模拟缺陷。然而,目前尚不清楚这种无能是否也涉及具身转换(E-PT,即由场景中的另一个个体提示的自我旋转),以及观察到的缺陷是否涉及纯粹的心理转换阶段。在本研究中,我们利用虚拟现实环境,探索了根据分裂型人格问卷评估的具有低水平和高水平分裂型人格特质的健康志愿者的具身和脱离身体的异我中心模拟。所有受试者都进行了由椅子(D-PT)或虚拟化身(E-PT)提示的纯粹自我旋转,或控制阵列旋转。每次旋转后都有经典的外观和项目问题。结果显示,在心理转换阶段,组间没有差异,而在D-PT后的外观任务中,High-S受试者比Low-S受试者明显慢,但在E-PT后则不然。因此,较高的分裂型水平(认知-感知子量表)与D-PT后外观任务中较慢的反应时间呈正相关。这些数据表明,非临床High-S人群中存在脱离身体的异我中心模拟缺陷,为未来对临床人群的研究铺平了道路。

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