Yu Ge, Wang Dangxiao, Zhang Yuru, Xiao Jing
IEEE Trans Haptics. 2015 Jan-Mar;8(1):67-78. doi: 10.1109/TOH.2014.2377745. Epub 2014 Dec 12.
It is a challenging problem to achieve six degree-of-freedom (DoF) haptic simulation of subtle force feelings caused by contacts at sharp geometric features in multi-region contact scenarios. We design a novel sphere-tree model for objects with sharp features and use a configuration-based optimization method to compute feedback force and torque. Given a triangle mesh of an object, a sphere-tree model is created based on dihedral angles between pairs of adjacent triangles. The model consists of a hierarchical sphere-tree for global shape and a linked-list of spheres for local areas with sharp features. In each local area with a sharp edge, we first identify those spheres with radii greater than an upper limit determined by the dihedral angle of the edge. Those spheres are further divided into a linear list of smaller spheres by a splitting method. The experiment results from a cylinder-cube interaction validate that the proposed method can simulate subtle force direction changes when an object slides across sharp edges. Perception-based experiments and a haptic-to-vision shape matching task are also used to compare the performance between our proposed method and other rendering methods. The comparison results show that our method is more effective in simulating sharp features both in terms of measured force signals and human subjective evaluation. Non-penetration among objects is maintained for multi-region contact scenarios. The haptic rendering rate is about 1 kHz, and the subtle force feeling of sliding along sharp features can be stably simulated.
在多区域接触场景中,对尖锐几何特征处接触所产生的微妙力觉进行六自由度(DoF)触觉模拟是一个具有挑战性的问题。我们为具有尖锐特征的物体设计了一种新颖的球树模型,并使用基于配置的优化方法来计算反馈力和扭矩。给定物体的三角形网格,基于相邻三角形对之间的二面角创建球树模型。该模型由用于全局形状的分层球树和用于具有尖锐特征的局部区域的球链表组成。在每个具有尖锐边缘的局部区域,我们首先识别那些半径大于由边缘二面角确定的上限的球。通过一种分割方法将这些球进一步划分为较小球的线性列表。圆柱 - 立方体相互作用的实验结果验证了所提出的方法能够在物体滑过尖锐边缘时模拟微妙的力方向变化。基于感知的实验和触觉到视觉的形状匹配任务也用于比较我们提出的方法与其他渲染方法之间的性能。比较结果表明,在测量的力信号和人类主观评价方面,我们的方法在模拟尖锐特征方面更有效。对于多区域接触场景,保持了物体之间的非穿透性。触觉渲染速率约为1kHz,并且可以稳定地模拟沿尖锐特征滑动的微妙力觉。