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一个用于分析复杂运动的通用框架?静止和捕捉错觉。

A common framework for the analysis of complex motion? Standstill and capture illusions.

作者信息

Dürsteler Max R

机构信息

Vestibulo-Oculomotor Lab., Department of Neurology, University Hospital Zürich Zürich, Switzerland.

出版信息

Front Hum Neurosci. 2014 Dec 18;8:999. doi: 10.3389/fnhum.2014.00999. eCollection 2014.

Abstract

A series of illusions was created by presenting stimuli, which consisted of two overlapping surfaces each defined by textures of independent visual features (i.e., modulation of luminance, color, depth, etc.). When presented concurrently with a stationary 2-D luminance texture, observers often fail to perceive the motion of an overlapping stereoscopically defined depth-texture. This illusory motion standstill arises due to a failure to represent two independent surfaces (one for luminance and one for depth textures) and motion transparency (the ability to perceive motion of both surfaces simultaneously). Instead the stimulus is represented as a single non-transparent surface taking on the stationary nature of the luminance-defined texture. By contrast, if it is the 2D-luminance defined texture that is in motion, observers often perceive the stationary depth texture as also moving. In this latter case, the failure to represent the motion transparency of the two textures gives rise to illusionary motion capture. Our past work demonstrated that the illusions of motion standstill and motion capture can occur for depth-textures that are rotating, or expanding / contracting, or else spiraling. Here I extend these findings to include stereo-shearing. More importantly, it is the motion (or lack thereof) of the luminance texture that determines how the motion of the depth will be perceived. This observation is strongly in favor of a single pathway for complex motion that operates on luminance-defines texture motion signals only. In addition, these complex motion illusions arise with chromatically-defined textures with smooth transitions between their colors. This suggests that in respect to color motion perception the complex motions' pathway is only able to accurately process signals from isoluminant colored textures with sharp transitions between colors, and/or moving at high speeds, which is conceivable if it relies on inputs from a hypothetical dual opponent color pathway.

摘要

通过呈现由两个重叠表面组成的刺激来制造一系列错觉,每个表面由独立视觉特征的纹理(即亮度、颜色、深度等的调制)定义。当与静止的二维亮度纹理同时呈现时,观察者常常无法感知重叠的立体定义深度纹理的运动。这种虚幻的运动静止现象是由于未能表征两个独立表面(一个用于亮度,一个用于深度纹理)以及运动透明度(同时感知两个表面运动的能力)而产生的。相反,刺激被表征为一个单一的不透明表面,呈现出亮度定义纹理的静止特性。相比之下,如果是二维亮度定义的纹理在运动,观察者常常会将静止的深度纹理感知为也在运动。在后一种情况下,未能表征两种纹理的运动透明度会导致虚幻的运动捕捉。我们过去的研究表明,运动静止和运动捕捉错觉可能发生在旋转、扩张/收缩或螺旋状的深度纹理上。在此,我将这些发现扩展到包括立体剪切。更重要的是,正是亮度纹理的运动(或缺乏运动)决定了深度运动将如何被感知。这一观察结果强烈支持一条仅对亮度定义的纹理运动信号起作用的复杂运动单一通路。此外,这些复杂运动错觉也会出现在颜色之间有平滑过渡的色度定义纹理中。这表明,就颜色运动感知而言,复杂运动通路仅能够准确处理来自颜色之间有尖锐过渡且/或以高速移动的等亮度彩色纹理的信号,如果它依赖于假设的双对立颜色通路的输入,这是可以想象的。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/ee0a/4270218/1a2831731868/fnhum-08-00999-g0001.jpg

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