Hart Phil, Bierwirth Rebekah, Fulk George, Sazonov Edward
Annu Int Conf IEEE Eng Med Biol Soc. 2014;2014:5908-11. doi: 10.1109/EMBC.2014.6944973.
Usability is an important topic in the field of telerehabilitation research. Older users with disabilities in particular, present age-related and disability-related challenges that should be accommodated for in the design of a user interface for a telerehabilitation system. This paper describes the design, implementation, and assessment of a telerehabilitation system user interface that tries to maximize usability for an elderly user who has experienced a stroke. An Internet-connected Nintendo(®) Wii™ gaming system is selected as a hardware platform, and a server and website are implemented to process and display the feedback information. The usability of the interface is assessed with a trial consisting of 18 subjects: 10 healthy Doctor of Physical Therapy students and 8 people with a stroke. Results show similar levels of usability and high satisfaction with the gaming system interface from both groups of subjects.
可用性是远程康复研究领域中的一个重要课题。特别是老年残疾用户,存在与年龄和残疾相关的挑战,在远程康复系统用户界面的设计中应予以考虑。本文描述了一个远程康复系统用户界面的设计、实现和评估,该界面旨在为中风老年用户最大化可用性。选择联网的任天堂(®)Wii™游戏系统作为硬件平台,并实现了一个服务器和网站来处理和显示反馈信息。通过由18名受试者组成的试验来评估界面的可用性:10名健康的物理治疗专业博士生和8名中风患者。结果显示,两组受试者对游戏系统界面的可用性水平相似且满意度较高。