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中风患者活动监测用户界面的设计与评估

The design and evaluation of an activity monitoring user interface for people with stroke.

作者信息

Hart Phil, Bierwirth Rebekah, Fulk George, Sazonov Edward

出版信息

Annu Int Conf IEEE Eng Med Biol Soc. 2014;2014:5908-11. doi: 10.1109/EMBC.2014.6944973.

Abstract

Usability is an important topic in the field of telerehabilitation research. Older users with disabilities in particular, present age-related and disability-related challenges that should be accommodated for in the design of a user interface for a telerehabilitation system. This paper describes the design, implementation, and assessment of a telerehabilitation system user interface that tries to maximize usability for an elderly user who has experienced a stroke. An Internet-connected Nintendo(®) Wii™ gaming system is selected as a hardware platform, and a server and website are implemented to process and display the feedback information. The usability of the interface is assessed with a trial consisting of 18 subjects: 10 healthy Doctor of Physical Therapy students and 8 people with a stroke. Results show similar levels of usability and high satisfaction with the gaming system interface from both groups of subjects.

摘要

可用性是远程康复研究领域中的一个重要课题。特别是老年残疾用户,存在与年龄和残疾相关的挑战,在远程康复系统用户界面的设计中应予以考虑。本文描述了一个远程康复系统用户界面的设计、实现和评估,该界面旨在为中风老年用户最大化可用性。选择联网的任天堂(®)Wii™游戏系统作为硬件平台,并实现了一个服务器和网站来处理和显示反馈信息。通过由18名受试者组成的试验来评估界面的可用性:10名健康的物理治疗专业博士生和8名中风患者。结果显示,两组受试者对游戏系统界面的可用性水平相似且满意度较高。

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