Schaumberg A
Klinik für Anästhesiologie und Operative Intensivmedizin, Universitätsklinikum Gießen und Marburg GmbH - Standort Gießen, Rudolf-Buchheim-Str. 7, 35392, Gießen, Deutschland,
Anaesthesist. 2015 Apr;64(4):286-91. doi: 10.1007/s00101-015-0004-z. Epub 2015 Mar 20.
Simulation often relies on a case-based learning approach and is used as a teaching tool for a variety of audiences. The knowledge transfer goes beyond the mere exchange of soft skills and practical abilities and also includes practical knowledge and decision-making behavior; however, verification of knowledge or practical skills seldom unfolds during simulations. Simulation-based learning seems to affect many learning domains and can, therefore, be considered to be multifactorial in nature. At present, studies examining the effects of learning environments with varying levels of reality on the cognitive long-term retention of students are lacking.
The present study focused on the question whether case scenarios with varying levels of reality produce differences in the cognitive long-term retention of students, in particular with regard to the learning dimensions knowledge, understanding and transfer.
The study was conducted on 153 students in the first clinical semester at the Justus-Liebig University of Giessen. Students were randomly selected and subsequently assigned, also in a random fashion, to two practice groups, i.e. realistic and unrealistic. In both groups the students were presented with standardized case scenarios consisting of three case studies, which were accurately defined with a case report containing a detailed description of each scenario and all relevant values so as to ensure identical conditions for both groups. The unrealistic group sat in an unfurnished practice room as a learning environment. The realistic group sat in a furnished learning environment with various background pictures and ambient noise. Students received examination questions before, immediately following and 14 days after the practice. Examination questions were identical at each of the three time points, classified into three learning dimensions following Bloom's taxonomy and evaluated. Furthermore, examination questions were supplemented by a questionnaire concerning the individual perception of reality and own learning success, to be filled in by students immediately after the practice. Examination questions and questionnaires were anonymous but associated with each other.
Even with less experienced participants, realistic simulation design led to a significant increase of knowledge immediately after the end of the simulation. This effect, however, did not impact the cognitive long-term retention of students. While the realistic group showed a higher initial knowledge after the simulation, this "knowledge delta" was forgotten within 14 days, putting them back on par with the unrealistic comparison group. It could be significantly demonstrated that 2 weeks after the practice, comprehension questions were answered better than those on pure knowledge. Therefore, it can be concluded that even vaguely realistic simulation scenarios affect the learning dimension of understanding.
For simulation-based learning the outcome depends not only on knowledge, practical skills and motivational variables but also on the onset of negative emotions, perception of own ability and personality profile. Simulation training alone does not appear to guarantee learning success but it seems to be necessary to establish a simulation setting suitable for the education level, needs and personality characteristics of the students.
模拟通常依赖基于案例的学习方法,并被用作针对各类受众的教学工具。知识传递不仅限于软技能和实践能力的单纯交流,还包括实践知识和决策行为;然而,在模拟过程中很少对知识或实践技能进行验证。基于模拟的学习似乎会影响多个学习领域,因此在本质上可被视为多因素的。目前,缺乏对具有不同现实程度的学习环境对学生认知长期记忆影响的研究。
本研究聚焦于具有不同现实程度的案例场景是否会在学生的认知长期记忆方面产生差异这一问题,特别是在知识、理解和迁移等学习维度方面。
该研究以吉森尤斯 - 利比希大学临床第一学期的153名学生为对象。学生被随机选取,随后也以随机方式分配到两个实践组,即真实组和非真实组。在两个组中,学生都被呈现由三个案例研究组成的标准化案例场景,这些案例通过一份包含每个场景详细描述和所有相关值的案例报告进行精确界定,以确保两组条件相同。非真实组在一个没有家具的练习室作为学习环境。真实组在一个有各种背景图片和环境噪音的布置好的学习环境中。学生在实践前、实践后立即以及实践后14天接受考试问题。在这三个时间点的考试问题都是相同的,按照布鲁姆分类法分为三个学习维度并进行评估。此外,考试问题还辅以一份关于对现实的个人感知和自身学习成功的问卷,由学生在实践后立即填写。考试问题和问卷是匿名的但相互关联。
即使参与者经验较少,真实的模拟设计在模拟结束后立即导致知识显著增加。然而,这种效果并未影响学生的认知长期记忆。虽然真实组在模拟后显示出更高的初始知识,但这种“知识增量”在14天内就被遗忘了,使他们与非真实对照组处于同等水平。可以显著证明,在实践两周后,理解性问题的回答比纯知识问题更好。因此,可以得出结论,即使是模糊的真实模拟场景也会影响理解这一学习维度。
对于基于模拟的学习,结果不仅取决于知识、实践技能和动机变量,还取决于负面情绪的产生、对自身能力的感知和个性特征。仅模拟训练似乎并不能保证学习成功,但似乎有必要建立一个适合学生教育水平、需求和个性特征的模拟环境。