Rogers B J, Collett T S
Q J Exp Psychol A. 1989 Nov;41(4):697-717. doi: 10.1080/14640748908402390.
The experiments reported in this paper were designed to investigate how depth information from binocular disparity and motion parallax cues is integrated in the human visual system. Observers viewed simulated 3-D corrugated surfaces that translated to and fro across their line of sight. The depth of the corrugations was specified by either motion parallax, or binocular disparities, or some combination of the two. The amount of perceived depth in the corrugations was measured using a matching technique. A monocularly viewed surface specified by parallax alone was seen as a rigid, corrugated surface translating along a fronto-parallel path. The perceived depth of the corrugations increased monotonically with the amount of parallax motion, just as if observers were viewing an equivalent real surface that produced the same parallax transformation. With binocular viewing and zero disparities between the images seen by the two eyes, the perceived depth was only about half of that predicted by the monocular cue. In addition, this binocularly viewed surface appeared to rotate about a vertical axis as it translated to and fro. With other combinations of motion parallax and binocular disparity, parallax only affected the perceived depth when the disparity gradients of the corrugations were shallow. The discrepancy between the parallax and disparity signals was typically resolved by an apparent rotation of the surface as it translated to and fro. The results are consistent with the idea that the visual system attempts to minimize the discrepancies between (1) the depth signalled by disparity and that required by a particular interpretation of the parallax transformation and (2) the amount of rotation required by that interpretation and the amount of rotation signalled by other cues in the display.
本文所报道的实验旨在研究来自双眼视差和运动视差线索的深度信息是如何在人类视觉系统中整合的。观察者观看模拟的三维波纹表面,该表面在他们的视线方向上来回移动。波纹的深度由运动视差、双眼视差或两者的某种组合来确定。使用匹配技术测量波纹中感知到的深度量。仅由视差指定的单眼观看表面被视为沿额状平行路径平移的刚性波纹表面。波纹的感知深度随着视差运动量单调增加,就好像观察者正在观看产生相同视差变换的等效真实表面一样。当双眼观看且双眼看到的图像之间视差为零时,感知到的深度仅约为单眼线索预测值的一半。此外,这个双眼观看的表面在来回平移时似乎绕垂直轴旋转。对于运动视差和双眼视差的其他组合,只有当波纹的视差梯度较小时,视差才会影响感知到的深度。视差和视差信号之间的差异通常通过表面在来回平移时的明显旋转来解决。这些结果与以下观点一致:视觉系统试图最小化(1)视差所传达的深度与对视差变换的特定解释所需深度之间的差异,以及(2)该解释所需的旋转量与显示器中其他线索所传达的旋转量之间的差异。