Michnik Robert, Jurkojć Jacek, Wodarski Piotr, Gzik Marek, Jochymczyk-Woźniak Katarzyna, Bieniek Andrzej
Biomechatronics Department, Faculty of Biomedical Engineering, Silesian University of Technology, Zabrze, Poland.
Faculty of Biomedical Engineering, Silesian University of Technology, Zabrze, Poland.
Acta Bioeng Biomech. 2016;18(1):25-33.
Defining the influence of parameters of visual disorders on ability of balancing turns out to be an important process in effective diagnostics. Current diagnostic methods relating mainly to determination of the coefficient of BRUTM (Balance Rehabilitation Unit Trade Mark) depend on lots of tests carried out in a disturbed environment created by Virtual Reality Technology. The aim of this study is to determine the effect of the frequency of visual disturbances on stabilographic values in the virtual reality environment.
The study was carried out involving one research group in Virtual Cave. There were induced visual disturbances with different frequencies and with the change of frequency during measuring the position of the center of pressure (COP) in the test. Before each test the reference test was performed. All tests were performed with disorders in two different sceneries: closed and open scenery. All measurements were carried out on an immobile Zebris platform which enables determination of feet pressure distribution. From the measured values of the position of the COP Short Time Fourier Transform (STFT) was calculated.
The results of calculation are shown in graphs. Their analysis showed that changing the parameters of disorder frequency in world created using Virtual Reality Technology affects stabilographic parameters. The intensity of these changes is also affected by applied research scenery.
Conditions have been set out to carry out similar studies in order to obtain reliable results. The study is the first step in a project to develop a system for diagnosis and rehabilitation of human movement using Virtual Reality Technology.
确定视觉障碍参数对平衡能力的影响是有效诊断中的一个重要过程。当前的诊断方法主要涉及BRUTM(平衡康复单元商标)系数的测定,这取决于在虚拟现实技术创建的干扰环境中进行的大量测试。本研究的目的是确定虚拟现实环境中视觉干扰频率对静态稳定参数的影响。
研究在虚拟洞穴中对一个研究组进行。在测试中测量压力中心(COP)位置时,引入了不同频率以及频率变化的视觉干扰。每次测试前都进行了参考测试。所有测试均在两种不同场景下进行,即封闭场景和开放场景。所有测量均在一个固定的Zebris平台上进行,该平台能够确定足部压力分布。根据测量得到的COP位置值计算短时傅里叶变换(STFT)。
计算结果以图表形式呈现。分析表明,在使用虚拟现实技术创建的世界中改变干扰频率参数会影响静态稳定参数。这些变化的强度也受所应用的研究场景影响。
已经设定了开展类似研究以获得可靠结果的条件。该研究是利用虚拟现实技术开发人体运动诊断和康复系统项目的第一步。