de Queiroz Ricardo L, Chou Philip A
IEEE Trans Image Process. 2016 Aug;25(8):3947-3956. doi: 10.1109/TIP.2016.2575005. Epub 2016 Jun 1.
In free-viewpoint video, there is a recent trend to represent scene objects as solids rather than using multiple depth maps. Point clouds have been used in computer graphics for a long time, and with the recent possibility of real-time capturing and rendering, point clouds have been favored over meshes in order to save computation. Each point in the cloud is associated with its 3D position and its color. We devise a method to compress the colors in point clouds, which is based on a hierarchical transform and arithmetic coding. The transform is a hierarchical sub-band transform that resembles an adaptive variation of a Haar wavelet. The arithmetic encoding of the coefficients assumes Laplace distributions, one per sub-band. The Laplace parameter for each distribution is transmitted to the decoder using a custom method. The geometry of the point cloud is encoded using the well-established octtree scanning. Results show that the proposed solution performs comparably with the current state-of-the-art, while being much more computationally efficient. We believe this paper represents the state of the art in intra-frame compression of point clouds for real-time 3D video.
在自由视点视频中,最近有一种将场景物体表示为实体而非使用多个深度图的趋势。点云在计算机图形学中已使用了很长时间,并且随着近期实时捕获和渲染的可能性,为了节省计算量,点云比网格更受青睐。点云中的每个点都与其三维位置和颜色相关联。我们设计了一种基于分层变换和算术编码来压缩点云颜色的方法。该变换是一种分层子带变换,类似于哈尔小波的自适应变体。系数的算术编码假设每个子带都有拉普拉斯分布。使用一种定制方法将每个分布的拉普拉斯参数传输到解码器。点云的几何形状使用成熟的八叉树扫描进行编码。结果表明,所提出的解决方案与当前的最先进技术表现相当,同时计算效率更高。我们相信本文代表了用于实时三维视频的点云帧内压缩的当前技术水平。