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精英轮椅橄榄球运动员训练与比赛期间速度曲线的比较

A Comparison of Speed Profiles During Training and Competition in Elite Wheelchair Rugby Players.

作者信息

Rhodes James M, Mason Barry S, Paulson Thomas A W, Goosey-Tolfrey Victoria L

出版信息

Int J Sports Physiol Perform. 2017 Jul;12(6):777-782. doi: 10.1123/ijspp.2016-0218. Epub 2016 Nov 11.

Abstract

PURPOSE

To investigate the speed profiles of individual training modes in comparison with wheelchair rugby (WCR) competition across player classifications.

METHODS

Speed profiles of 15 international WCR players were determined using a radio-frequency-based indoor tracking system. Mean and peak speed (m/s), work:rest ratios, and the relative time spent in (%) and number of high-speed activities performed were measured across training sessions (n = 464) and international competition (n = 34). Training was classified into 1 of 4 modes: conditioning (n = 71), skill-based (n = 133), game-related (n = 151), and game-simulation drills (n = 109). Game-simulation drills were further categorized by the structured duration, which were 3-min game clock (n = 44), 8-min game clock (n = 39), and 10-min running clock (n = 26). Players were grouped by their International Wheelchair Rugby Federation classification as either low-point (≤1.5; n = 8) or high-point players (≥2.0; n = 7).

RESULTS

Conditioning drills were shown to exceed the demands of competition, irrespective of classification (P ≤ .005; effect size [ES] = 0.6-2.0). Skill-based and game-related drills underrepresented the speed profiles of competition (P ≤ .005; ES = 0.5-1.1). Mean speed and work:rest ratios were significantly lower during 3- and 8-min game-simulation drills in relation to competition (P ≤ .039; ES = 0.5-0.7). However, no significant differences were identified between the 10-min running clock and competition.

CONCLUSIONS

Although game-simulation drills provided the closest representation of competition, the structured duration appeared important since the 10-min running clock increased training specificity. Coaches can therefore modify the desired training response by making subtle changes to the format of game-simulation drills.

摘要

目的

比较不同运动员分级下,个人训练模式与轮椅橄榄球(WCR)比赛中的速度概况。

方法

使用基于射频的室内跟踪系统,测定15名国际WCR运动员的速度概况。在训练课程(n = 464)和国际比赛(n = 34)中,测量平均速度和峰值速度(米/秒)、工作与休息比率,以及高速活动所花费的相对时间(%)和执行次数。训练分为4种模式之一:体能训练(n = 71)、技能训练(n = 133)、比赛相关训练(n = 151)和比赛模拟训练(n = 109)。比赛模拟训练根据结构化时长进一步分类,分别为3分钟比赛时间(n = 44)、8分钟比赛时间(n = 39)和10分钟跑动时间(n = 26)。运动员根据国际轮椅橄榄球联合会的分级分为低分值(≤1.5;n = 8)或高分值运动员(≥2.0;n = 7)。

结果

无论分级如何,体能训练的强度均超过比赛要求(P≤0.005;效应量[ES]=0.6 - 2.0)。技能训练和比赛相关训练未能充分体现比赛中的速度概况(P≤0.005;ES = 0.5 - 1.1)。与比赛相比,3分钟和8分钟比赛模拟训练期间的平均速度和工作与休息比率显著较低(P≤0.039;ES = 0.5 - 0.7)。然而,10分钟跑动时间的训练与比赛之间未发现显著差异。

结论

尽管比赛模拟训练最接近比赛情况,但结构化时长似乎很重要,因为10分钟跑动时间的训练提高了训练的特异性。因此,教练可以通过对比赛模拟训练的形式进行细微调整来改变预期的训练效果。

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