Richter Hendrik
HTWK Leipzig University of Applied Sciences, Faculty of Electrical Engineering and Information Technology, Postfach 301166, D-04251 Leipzig, Germany.
Biosystems. 2017 Mar-Apr;153-154:26-44. doi: 10.1016/j.biosystems.2017.02.002. Epub 2017 Feb 24.
Players of coevolutionary games may update not only their strategies but also their networks of interaction. Based on interpreting the payoff of players as fitness, dynamic landscape models are proposed. The modeling procedure is carried out for Prisoner's Dilemma (PD) and Snowdrift (SD) games that both use either birth-death (BD) or death-birth (DB) strategy updating. The main focus is on using dynamic fitness landscapes as a mathematical model of coevolutionary game dynamics. Hence, an alternative tool for analyzing coevolutionary games becomes available, and landscape measures such as modality, ruggedness and information content can be computed and analyzed. In addition, fixation properties of the games and quantifiers characterizing the interaction networks are calculated numerically. Relations are established between landscape properties expressed by landscape measures and quantifiers of coevolutionary game dynamics such as fixation probabilities, fixation times and network properties.
协同进化博弈的参与者不仅可以更新他们的策略,还可以更新他们的互动网络。基于将参与者的收益解释为适应度,提出了动态景观模型。针对囚徒困境(PD)和雪堆博弈(SD)进行建模过程,这两种博弈都使用生死(BD)或死-生(DB)策略更新。主要重点是将动态适应度景观用作协同进化博弈动力学的数学模型。因此,一种用于分析协同进化博弈的替代工具变得可用,并且可以计算和分析诸如模态、崎岖度和信息含量等景观度量。此外,通过数值计算博弈的固定性质以及表征互动网络的量化指标。在由景观度量表达的景观性质与协同进化博弈动力学的量化指标(如固定概率、固定时间和网络性质)之间建立了关系。