School of Exercise Science, Australian Catholic University, Melbourne, Australia.
J Strength Cond Res. 2018 Dec;32(12):3552-3563. doi: 10.1519/JSC.0000000000001875.
Tofari, PJ, Kemp, JG, and Cormack, SJ. Self-paced team-sport match-simulation results in reductions in voluntary activation and modifications to biological, perceptual, and performance measures at halftime and for up to 96 hours postmatch. J Strength Cond Res 32(12): 3561-3572, 2018-Assessing responses to soccer match play is limited by match variability or unrealistic simulations. To address this, the biological, perceptual, and performance responses were assessed using a self-paced, simulated soccer match protocol using a nonmotorized treadmill. Twelve male team-sport athletes performed the 90-minute simulation. Match activity, quadriceps twitch interpolation (voluntary activation [%VA] and potentiated twitch [POT]), biochemical markers, strength and power performance, rating of perceived exertion (RPE), and self-report wellness were collected prematch, halftime, postmatch, and 2, 24, 48, 72, and 96-hour postmatch. Change compared with prematch was calculated using effect size ±90% confidence limit, and relationships were assessed using regression analysis. Subjects covered 12,445.8 ± 768.7 m at 87.1 ± 3.2% maximal heart rate (mean ± SD). Reductions in %VA and POT was present at halftime (-0.38 ± 0.46 and -0.79 ± 0.30, respectively) and persisted postmatch. Squat jump height decreased at halftime (-0.42 ± 0.31) and was decreased until Post96. Perceptual fatigue, soreness (-0.92 ± 0.88 and -1.49 ± 0.76, respectively), and creatine kinase (CK) (1.11 ± 0.43) peaked at Post24. Pretest strength (N·kg) correlated with changes in CK (r = -0.58 to -0.81), peak oxygen consumption (V[Combining Dot Above]O2peak) correlated with reduced perceived wellness at Post24 (r = 0.44-0.58) and RPE post (r = -0.71 ± 0.28). High-speed running correlated with soreness (r = 0.42) and very high-speed running with reduced POT (r = 0.61). Previously, unreported half-time reductions in %VA and POT plateaued by postmatch, suggesting a role in regulating second-half performance. Perceptual and neuromuscular responses seem related to running intensity. Greater lower-body strength and V[Combining Dot Above]O2peak were associated with less CK (i.e., muscle damage) and perceptual responses postmatch, respectively, suggesting a training focus should be placed on these capacities.
托法里、PJ、坎普、JG 和科尔马克、SJ。自我调节的团队运动模拟比赛结果在自愿激活减少和生物、感知和表现测量的变化,在中场休息和比赛后长达 96 小时。J 力量与条件研究 32(12):3561-3572,2018 年-评估足球比赛的反应受到比赛可变性或不切实际的模拟的限制。为了解决这个问题,使用非动力跑步机使用自我调节的模拟足球比赛方案来评估生物、感知和性能反应。12 名男性团队运动运动员进行了 90 分钟的模拟。比赛活动、股四头肌抽搐插值(自愿激活 [%VA]和增强抽搐 [POT])、生化标志物、力量和功率性能、感知用力(RPE)和自我报告健康状况在比赛前、中场休息、比赛后以及 2、24、48、72 和 96 小时后进行收集。使用效应大小±90%置信限计算与比赛前相比的变化,并使用回归分析评估关系。受试者以 87.1±3.2%的最大心率(平均值±标准差)覆盖 12445.8±768.7m。在中场休息时,%VA 和 POT 降低(分别为-0.38±0.46 和-0.79±0.30),并持续到比赛后。深蹲跳高度在中场休息时下降(-0.42±0.31),直到 Post96 才下降。感知疲劳、酸痛(分别为-0.92±0.88 和-1.49±0.76)和肌酸激酶(CK)(1.11±0.43)在 Post24 达到峰值。预测试力量(N·kg)与 CK 的变化相关(r=-0.58 至-0.81),峰值摄氧量(V[Combining Dot Above]O2peak)与 Post24 时感知健康状况下降相关(r=0.44-0.58)和 RPE 后(r=-0.71±0.28)。高速奔跑与酸痛有关(r=0.42),非常高速奔跑与 POT 降低有关(r=0.61)。此前,未报告的中场休息时%VA 和 POT 减少在比赛后达到平台期,表明其在调节下半场表现中发挥作用。感知和神经肌肉反应似乎与跑步强度有关。更大的下肢力量和 V[Combining Dot Above]O2peak 与比赛后 CK(即肌肉损伤)和感知反应较少相关,这表明训练重点应放在这些能力上。