Bushmakin Maxim A, Eidels Ami, Heathcote Andrew
Department of Psychological and Brain Sciences, Indiana University, USA; Volen National Center for Complex Systems, Brandeis University, USA.
School of Psychology, The University of Newcastle, Australia.
Cogn Psychol. 2017 Jun;95:1-16. doi: 10.1016/j.cogpsych.2017.03.001. Epub 2017 Apr 6.
We develop a broad theoretical framework for modelling difficult perceptual information integration tasks under different decision rules. The framework allows us to compare coactive architectures, which combine information before it enters the decision process, with parallel architectures, where logical rules combine independent decisions made about each perceptual source. For both architectures we test the novel hypothesis that participants break the decision rules on some trials, making a response based on only one stimulus even though task instructions require them to consider both. Our models take account of not only the decisions made but also the distribution of the time that it takes to make them, providing an account of speed-accuracy tradeoffs and response biases occurring when one response is required more often than another. We also test a second novel hypothesis, that the nature of the decision rule changes the evidence on which choices are based. We apply the models to data from a perceptual integration task with near threshold stimuli under two different decision rules. The coactive architecture was clearly rejected in favor of logical-rules. The logical-rule models were shown to provide an accurate account of all aspects of the data, but only when they allow for response bias and the possibility for subjects to break those rules. We discuss how our framework can be applied more broadly, and its relationship to Townsend and Nozawa's (1995) Systems-Factorial Technology.
我们开发了一个广泛的理论框架,用于对不同决策规则下困难的感知信息整合任务进行建模。该框架使我们能够将在信息进入决策过程之前进行信息整合的协同激活架构,与通过逻辑规则组合对每个感知源做出的独立决策的并行架构进行比较。对于这两种架构,我们都测试了一个新的假设,即参与者在某些试验中会违反决策规则,即使任务指令要求他们考虑两个刺激,他们也仅基于一个刺激做出反应。我们的模型不仅考虑了做出的决策,还考虑了做出这些决策所需时间的分布,解释了在一种反应比另一种反应更频繁需要时出现的速度 - 准确性权衡和反应偏差。我们还测试了第二个新假设,即决策规则的性质会改变选择所基于的证据。我们将这些模型应用于来自一个感知整合任务的数据,该任务使用接近阈值的刺激,且有两种不同的决策规则。协同激活架构被明确拒绝,而支持逻辑规则。结果表明,逻辑规则模型能够准确解释数据的各个方面,但前提是它们允许反应偏差以及受试者违反这些规则的可能性。我们讨论了我们的框架如何能够更广泛地应用,以及它与汤森德和野泽(1995年)的系统因子技术的关系。