Thornburg Jonathan
School of Mathematics, University of Southampton, Highfield, Southampton SO17 1BJ UK.
Albert Einstein Institute, Max Planck Institute for Gravitational Physics, Am Mühlenberg 1, 14476 Potsdam, Germany.
Living Rev Relativ. 2007;10(1):3. doi: 10.12942/lrr-2007-3. Epub 2007 Jun 1.
Event and apparent horizons are key diagnostics for the presence and properties of black holes. In this article I review numerical algorithms and codes for finding event and apparent horizons in numerically-computed spacetimes, focusing on calculations done using the 3 + 1 ADM formalism. The event horizon of an asymptotically-flat spacetime is the boundary between those events from which a future-pointing null geodesic can reach future null infinity and those events from which no such geodesic exists. The event horizon is a (continuous) null surface in spacetime. The event horizon is defined : it is a global property of the entire spacetime and must be found in a separate post-processing phase all (or at least the nonstationary part) of spacetime has been numerically computed. There are three basic algorithms for finding event horizons, based on integrating null geodesics in time, integrating null geodesics in time, and integrating null backwards in time. The last of these is generally the most efficient and accurate. In contrast to an event horizon, an apparent horizon is defined locally in time in a spacelike slice and depends only on data in that slice, so it can be (and usually is) found the numerical computation of a spacetime. A marginally outer trapped surface (MOTS) in a slice is a smooth closed 2-surface whose future-pointing outgoing null geodesics have zero expansion Θ. An apparent horizon is then defined as a MOTS not contained in any other MOTS. The MOTS condition is a nonlinear elliptic partial differential equation (PDE) for the surface shape, containing the ADM 3-metric, its spatial derivatives, and the extrinsic curvature as coefficients. Most "apparent horizon" finders actually find MOTSs. There are a large number of apparent horizon finding algorithms, with differing trade-offs between speed, robustness, accuracy, and ease of programming. In axisymmetry, shooting algorithms work well and are fairly easy to program. In slices with no continuous symmetries, spectral integral-iteration algorithms and elliptic-PDE algorithms are fast and accurate, but require good initial guesses to converge. In many cases, Schnetter's "pretracking" algorithm can greatly improve an elliptic-PDE algorithm's robustness. Flow algorithms are generally quite slow but can be very robust in their convergence. Minimization methods are slow and relatively inaccurate in the context of a finite differencing simulation, but in a spectral code they can be relatively faster and more robust.
事件视界和表观视界是黑洞存在及其性质的关键诊断依据。在本文中,我将回顾在数值计算的时空中寻找事件视界和表观视界的数值算法及代码,重点关注使用3 + 1 ADM形式体系进行的计算。渐近平直时空的事件视界是未来指向的类光测地线能够到达未来类光无穷远的那些事件与不存在此类测地线的那些事件之间的边界。事件视界是时空中的一个(连续的)类光曲面。事件视界是被定义的:它是整个时空的一个全局性质,必须在时空的所有(或至少是非稳态部分)都已被数值计算之后的单独后处理阶段才能找到。有三种用于寻找事件视界的基本算法,分别基于在时间上积分类光测地线、在时间上积分类光测地线以及在时间上反向积分类光测地线。其中最后一种通常是最有效且最准确的。与事件视界不同,表观视界是在类空切片中局部时间定义的,并且仅取决于该切片中的数据,所以它可以(并且通常是)在时空的数值计算过程中找到。切片中的一个临界外俘获面(MOTS)是一个光滑的封闭二维曲面,其未来指向的出射类光测地线具有零膨胀率Θ。然后表观视界被定义为不包含在任何其他MOTS中的MOTS。MOTS条件是一个关于曲面形状的非线性椭圆型偏微分方程(PDE),其系数包含ADM三维度规、其空间导数以及外曲率。大多数“表观视界”查找器实际上找到的是MOTS。有大量的表观视界查找算法,在速度、鲁棒性、准确性和编程难易程度之间存在不同的权衡。在轴对称情况下,打靶算法效果良好且编程相当容易。在没有连续对称性的切片中,谱积分迭代算法和椭圆型PDE算法快速且准确,但需要良好的初始猜测才能收敛。在许多情况下,施内特的“预跟踪”算法可以极大地提高椭圆型PDE算法的鲁棒性。流算法通常相当慢,但在收敛方面可能非常鲁棒。最小化方法在有限差分模拟的背景下较慢且相对不准确,但在谱代码中它们可能相对更快且更鲁棒。