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三维空间中的庞佐错觉:透视梯度主导视网膜大小差异。

Ponzo’s Illusion in 3D: Perspective Gradients Dominate Differences in Retinal Size.

作者信息

Dobias Joshua J, Papathomas Thomas V, Sarwate Anuja

出版信息

Multisens Res. 2016;29(4-5):421-38. doi: 10.1163/22134808-00002522.

Abstract

A common form of the Ponzo illusion involves two test probes of equal size, embedded in a planar linear perspective painting depicting a three-dimensional (3D) scene, where the probe perceived to be farther is judged to be larger than the probe perceived closer to the viewer. In this paper, the same perspective 3D scene was painted on three surfaces: (a) A 2D surface incongruent with the 3D painted scene (flat perspective). (b) A 3D surface with a geometry congruent with the 3D scene (proper perspective). (c) A 3D surface with an opposite depth arrangement to the 3D scene (reverse perspective). This last stimulus was bistable and could be perceived veridically, as it physically existed, or as a depth-inverting illusion. For all experiments, observers relied on perspective gradients to estimate the size of a test probe placed within the scene; objects placed in a ‘far’ position as defined by perspective cues were perceived to be larger regardless of their physical distance. Further, illusion strength was tied to retinal size; small retinal-size differences (Experiments 1 and 2) did not affect illusion strength, whereas larger retinal-size differences (Experiment 3) did play a minor role.

摘要

庞佐错觉的一种常见形式涉及两个大小相等的测试探针,它们嵌入在描绘三维(3D)场景的平面线性透视画中,其中被感知为更远的探针被判断为比被感知为离观察者更近的探针更大。在本文中,相同的透视3D场景被绘制在三个表面上:(a)与3D绘制场景不一致的二维表面(平面透视)。(b)具有与3D场景一致的几何形状的三维表面(正确透视)。(c)与3D场景深度排列相反的三维表面(反向透视)。最后这种刺激是双稳态的,可以如实地被感知,因为它实际存在,也可以被感知为深度反转错觉。在所有实验中,观察者依靠透视梯度来估计放置在场景中的测试探针的大小;无论物体的实际距离如何,根据透视线索定义为处于“远”位置的物体被感知为更大。此外,错觉强度与视网膜大小有关;小的视网膜大小差异(实验1和2)不影响错觉强度,而较大的视网膜大小差异(实验3)确实起了次要作用。

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