IEEE Trans Neural Syst Rehabil Eng. 2019 Feb;27(2):236-243. doi: 10.1109/TNSRE.2019.2894517. Epub 2019 Jan 23.
Head-neck interfaces have the potential to command and control orientation tasks when the hand-wrist is not available for use as a joystick. We pose the question in this paper-How well can the head-neck be used to perform orientation tasks when compared to the hand-wrist? Anatomically, the motion of the head-neck is similar to that of the hand-wrist. We hypothesize that the head-neck motion can be as effective as the motion of the hand-wrist to control orientation tasks. A study was designed to characterize the ability of head-neck to command and control general orientation tasks. Fourteen healthy participants were asked to control the head orientation of an avatar on a computer screen using the motion of their head-neck and hand-wrist, measured by a robotic neck brace and a conventional joystick, respectively. Visual feedback was given to the participants with the display of the target and the actual head orientations of the avatar. The outcomes were defined for comparison between the head-neck and hand-wrist motions as follows: 1) mean absolute error; 2) time delay in tracking continuous orientation trajectories; and 3) settling time to reach target orientations. The results showed that the performance outcomes were significantly better with the hand-wrist than that of the head-neck when used as a joystick. However, all participants successfully completed the tasks with the head-neck. This demonstrates that the head-neck can be used as a joystick for controlling three dimensional object orientations, even though it may not be as dexterous as the hand-wrist. These results have fundamental implications in the design of devices and interfaces with the human head-neck.
头颈部接口在手部无法用作操纵杆时,具有指挥和控制定向任务的潜力。本文提出了一个问题——与手部相比,头颈部在执行定向任务时的表现如何?从解剖学角度来看,头颈部的运动与手部相似。我们假设头颈部的运动可以像手部一样有效地控制定向任务。本研究旨在描述头颈部控制和指挥一般定向任务的能力。14 名健康参与者被要求使用机器人颈托和传统操纵杆分别测量头颈部和手部的运动,来控制计算机屏幕上的虚拟化身的头部方向。向参与者提供视觉反馈,显示目标和虚拟化身的实际头部方向。将头颈部和手部运动之间的比较结果定义为:1)平均绝对误差;2)跟踪连续定向轨迹的时滞;3)达到目标方向的稳定时间。结果表明,当用作操纵杆时,手部的运动表现明显优于头颈部。然而,所有参与者都成功地完成了头颈部的任务。这表明,即使头颈部不如手部灵活,它也可以用作控制三维物体方向的操纵杆。这些结果对头颈部设备和接口的设计具有重要意义。