de Dieuleveult Alix L, Perry Sander I B, Siemonsma Petra C, Brouwer Anne-Marie, van Erp Jan B F
Predictive Health Technologies, Netherlands Organisation for Applied Scientific Research (TNO), Leiden, Netherlands.
Perceptual and Cognitive Systems, Netherlands Organisation for Applied Scientific Research (TNO), Soesterberg, Netherlands.
Front Neurosci. 2019 May 27;13:524. doi: 10.3389/fnins.2019.00524. eCollection 2019.
Previous research showed that a simple target interception task reveals differences between younger adults (YA) and older adults (OA) on a large screen under laboratory conditions. Participants intercept downward moving objects while a horizontally moving background creates an illusion of the object moving in the opposite direction of the background. OA are more influenced by this illusory motion than YA. OA seem to be less able to ignore irrelevant sensory information than YA. Since sensory integration relates to the ability to perform Activities of Daily Living (ADL), this interception task can potentially signal ADL issues. Here we investigated whether the results of the target interception task could be replicated using a more portable setup, i.e., a tablet instead of a large touch screen. For YA from the same, homogeneous population, the main effects were replicated although the task was more difficult in the tablet set-up. After establishing the tablet's validity, we analyzed the response patterns of OA that were less fit than the OA in previous research. We identified three different illusion patterns: a (large) illusion effect (indicating over integration), a reverse illusion effect, and no illusion effect. These different patterns are much more nuanced than previously reported for fit OA who only show over integration. We propose that the patterns are caused by differences in the samples of OA (OA in the current sample were older and had lower ADL scores), possibly modulated by increased task difficulty in the tablet setup. We discuss the effects of illusory background motion as a function of ADL scores using a transitional model. The first pattern commences when sensory integration capability starts to decrease, leading to a pattern of over-integration (illusion effect). The second pattern commences when compensatory mechanisms are not sufficient to counteract the effect of the background motion, leading to direction errors in the same direction as the background motion (reverse illusion). The third pattern commences when the task requirements are too high, leading OA to implement a probabilistic strategy by tapping toward the center of the screen.
先前的研究表明,在实验室条件下,一项简单的目标拦截任务揭示了年轻人(YA)和老年人(OA)在大屏幕上的差异。参与者拦截向下移动的物体,同时水平移动的背景会产生物体向背景相反方向移动的错觉。与年轻人相比,老年人更容易受到这种错觉运动的影响。老年人似乎比年轻人更难以忽略无关的感官信息。由于感官整合与日常生活活动(ADL)能力相关,这项拦截任务可能潜在地预示着ADL问题。在这里,我们研究了是否可以使用更便于携带的设备(即平板电脑而非大型触摸屏)来复制目标拦截任务的结果。对于来自同一同质群体的年轻人,尽管在平板电脑设置中任务更困难,但主要效果仍得以复制。在确定平板电脑的有效性后,我们分析了比先前研究中的老年人更不适应的老年人的反应模式。我们识别出三种不同的错觉模式:一种(较大的)错觉效应(表明过度整合)、一种反向错觉效应和无错觉效应。这些不同的模式比之前报道的仅表现出过度整合的适应良好的老年人更加细微。我们认为这些模式是由老年人样本的差异(当前样本中的老年人年龄更大且ADL得分更低)导致的,可能受到平板电脑设置中任务难度增加的调节。我们使用一个过渡模型讨论了错觉背景运动作为ADL得分函数的影响。第一种模式始于感官整合能力开始下降时,导致过度整合模式(错觉效应)。第二种模式始于补偿机制不足以抵消背景运动的影响时,导致与背景运动方向相同的方向错误(反向错觉)。第三种模式始于任务要求过高时,导致老年人通过点击屏幕中心来实施概率策略。