NTT Communication Science Laboratories, Nippon Telegraph and Telephone Co., Kanagawa, Japan.
Sci Rep. 2019 Aug 20;9(1):12104. doi: 10.1038/s41598-019-48535-0.
A fundamental but controversial question in information coding of moving visual target is which of 'motion' or 'position' signal is employed in the brain for producing quick motor reactions. Prevailing theory assumed that visually guided reaching is driven always via target position representation influenced by various motion signals (e.g., target texture and surroundings). To rigorously examine this theory, we manipulated the nature of the influence of internal texture motion on the position representation of the target in reaching correction tasks. By focusing on the difference in illusory position shift of targets with the soft- and hard-edges, we succeeded in extracting the temporal development of an indirect effect only ascribed to changes in position representation. Our data revealed that the onset of indirect effect is significantly slower than the adjustment onset itself. This evidence indicates multi-stream processing in visuomotor control: fast and direct contribution of visual motion for quick action initiation, and relatively slow contribution of position representation updated by relevant motion signals for continuous action regulation. The distinctive visuomotor mechanism would be crucial in successfully interacting with time-varying environments in the real world.
运动视觉目标信息编码中一个基本但有争议的问题是大脑中使用的是“运动”还是“位置”信号来产生快速的运动反应。流行的理论假设,视觉引导的伸手动作总是通过受各种运动信号(例如,目标纹理和周围环境)影响的目标位置表示来驱动。为了严格检验这一理论,我们在伸手校正任务中操纵了内部纹理运动对目标位置表示的影响性质。通过关注软边和硬边目标的虚幻位置偏移的差异,我们成功地提取了仅归因于位置表示变化的间接效应的时间发展。我们的数据表明,间接效应的起始明显慢于调整的起始本身。这一证据表明,在视觉运动控制中存在多流处理:视觉运动的快速和直接贡献用于快速动作启动,以及由相关运动信号更新的位置表示的相对较慢的贡献用于连续的动作调节。这种独特的视觉运动机制对于成功地与现实世界中时变环境进行交互至关重要。