Blair Christopher D, Erlikhman Gennady, Caplovitz Gideon P
Department of Psychology, Eastern Oregon University, La Grande, OR, USA.
Department of Psychology, University of Nevada, Reno, NV, USA; Department of Psychology, University of California, Los Angeles, CA, USA.
Iperception. 2019 Sep 25;10(5):2041669519875156. doi: 10.1177/2041669519875156. eCollection 2019 Sep-Oct.
Understanding of the visual system can be informed by examining errors in perception. We present a novel illusion-Wandering Circles-in which stationary circles undergoing contrast-polarity reversals (i.e., flicker), when viewed peripherally, appear to move about in a random fashion. In two psychophysical experiments, participants rated the strength of perceived illusory motion under varying stimulus conditions. The illusory motion percept was strongest when the circle's edge was defined by a light/dark alternation and when the edge faded smoothly to the background gray (i.e., a circular arrangement of the Craik-O'Brien-Cornsweet illusion). In addition, the percept of illusory motion is flicker rate dependent, appearing strongest when the circles reversed polarity 9.44 times per second and weakest at 1.98 times per second. The Wandering Circles differ from many other classic motion illusions as the light/dark alternation is perfectly balanced in time and position around the edges of the circle, and thus, there is no net directional local or global motion energy in the stimulus. The perceived motion may instead rely on factors internal to the viewer such as top-down influences, asymmetries in luminance and motion perception across the retina, adaptation combined with positional uncertainty due to peripheral viewing, eye movements, or low contrast edges.
通过研究感知错误可以增进对视觉系统的理解。我们呈现了一种新的错觉——“游走的圆圈”,即当周边视觉观察时,经历对比度极性反转(即闪烁)的静止圆圈似乎会随机移动。在两项心理物理学实验中,参与者对不同刺激条件下错觉运动的感知强度进行了评分。当圆圈的边缘由明暗交替定义且边缘平滑地渐变为背景灰色时(即Craik - O'Brien - Cornsweet错觉的圆形排列),错觉运动感知最强。此外,错觉运动的感知取决于闪烁频率,当圆圈每秒反转极性9.44次时最强,而在每秒1.98次时最弱。“游走的圆圈”与许多其他经典运动错觉不同,因为圆圈边缘周围的明暗交替在时间和位置上完全平衡,因此刺激中不存在净方向局部或全局运动能量。相反,感知到的运动可能依赖于观察者内部的因素,如自上而下的影响、视网膜上亮度和运动感知的不对称性、由于周边视觉、眼球运动或低对比度边缘导致的适应与位置不确定性。