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游戏室内等候区可提高儿科急诊科的工作效率。

A Playroom Internal Waiting Area Improves Productivity in the Pediatric Emergency Department.

作者信息

Walsh Paul, Denno Jennifer

机构信息

Sutter Medical Center, Department of Pediatric Emergency Medicine, Sacramento, California.

出版信息

West J Emerg Med. 2020 Feb 21;21(2):322-329. doi: 10.5811/westjem.2019.10.43413.

Abstract

INTRODUCTION

Pediatric emergency department (PED) volume is often constrained by the number of available treatment rooms. In many PEDs patients occupy treatment rooms while awaiting test results or imaging, thereby delaying care for patients who arrive after them.

METHODS

We opened a PED where selected patients were moved to a playroom when they did not actively require a treatment room. The treatment room was then available for the next patient. We measured the effect of using the playroom on time from arrival to rooming and length of stay (LOS) using proportional hazards regression and the odds of being roomed within 30 minutes of arrival using logistic regression. We adjusted for the number of the previous eight patients who were "playroom eligible"; age; triage category; provider; the number of patients who arrived within the preceding hour; prior census; and testing ordered in the preceding eight patients.

RESULTS

We analyzed 43,634 patient encounters, of which 10,134 (23%) were playroom eligible. The adjusted hazards ratio for the next patient being roomed was 1.14 (95% confidence interval [CI], 1.10-1.18) per prior playroom eligible patient. The adjusted odds ratio of the next patient being roomed within 30 minutes was 1.46 (95% CI, 1.33-1.56) per prior playroom eligible patient. The playroom typically decreased median rooming time by four to 42 minutes and LOS by two to 40 minutes depending on patient volumes and acuity. The benefit of the playroom was maximal at busier times.

CONCLUSION

Implementing a playroom in the PED for selected patients generally decreased time to rooming of the next patient and LOS.

摘要

引言

儿科急诊科(PED)的接待量常常受到可用治疗室数量的限制。在许多儿科急诊科,患者在等待检查结果或影像时占用治疗室,从而延误了在他们之后到达的患者的治疗。

方法

我们开设了一家儿科急诊科,对于那些不需要积极使用治疗室的选定患者,将他们转移到游戏室。然后治疗室可供下一位患者使用。我们使用比例风险回归来测量使用游戏室对从到达至进入病房的时间和住院时间(LOS)的影响,并使用逻辑回归来测量在到达后30分钟内进入病房的几率。我们对之前八名“符合进入游戏室条件”的患者数量、年龄、分诊类别、医护人员、前一小时内到达的患者数量、先前的普查人数以及前八名患者所安排的检查进行了调整。

结果

我们分析了43634例患者就诊情况,其中10134例(23%)符合进入游戏室的条件。每有一名先前符合进入游戏室条件的患者,下一位患者进入病房的调整风险比为1.14(95%置信区间[CI],1.10 - 1.18)。每有一名先前符合进入游戏室条件的患者,下一位患者在30分钟内进入病房的调整比值比为1.46(95% CI,1.33 - 1.56)。根据患者数量和病情严重程度,游戏室通常会使中位进入病房时间减少4至42分钟,住院时间减少2至40分钟。在繁忙时段,游戏室的益处最大。

结论

在儿科急诊科为选定患者设置游戏室通常会减少下一位患者进入病房的时间和住院时间。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/b636/7081871/f9eb196cfbc3/wjem-21-322-g001.jpg

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