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一般两策略社会困境的多层次复制者动力学分析。

Analysis of Multilevel Replicator Dynamics for General Two-Strategy Social Dilemma.

机构信息

Program in Applied and Computational Mathematics, Princeton University, Princeton, NJ, USA.

出版信息

Bull Math Biol. 2020 May 30;82(6):66. doi: 10.1007/s11538-020-00742-x.

Abstract

Here, we consider a game-theoretic model of multilevel selection in which individuals compete based on their payoff and groups also compete based on the average payoff of group members. Our focus is on multilevel social dilemmas: games in which individuals are best off cheating, while groups of individuals do best when composed of many cooperators. We analyze the dynamics of the two-level replicator dynamics, a nonlocal hyperbolic PDE describing deterministic birth-death dynamics for both individuals and groups. While past work on such multilevel dynamics has restricted attention to scenarios with exactly solvable within-group dynamics, we use comparison principles and an invariant property of the tail of the population distribution to extend our analysis to all possible two-player, two-strategy social dilemmas. In the Stag-Hunt and similar games with coordination thresholds, we show that any amount of between-group competition allows for fixation of cooperation in the population. For the prisoners' dilemma and Hawk-Dove game, we characterize the threshold level of between-group selection dividing a regime in which the population converges to a delta function at the equilibrium of the within-group dynamics from a regime in which between-group competition facilitates the existence of steady-state densities supporting greater levels of cooperation. In particular, we see that the threshold selection strength and average payoff at steady state depend on a tug-of-war between the individual-level incentive to be a defector in a many-cooperator group and the group-level incentive to have many cooperators over many defectors. We also find that lower-level selection casts a long shadow: If groups are best off with a mix of cooperators and defectors, then there will always be fewer cooperators than optimal at steady state, even in the limit of infinitely strong competition between groups.

摘要

在这里,我们考虑了一个多层次选择的博弈论模型,其中个体根据他们的收益进行竞争,而群体也根据群体成员的平均收益进行竞争。我们关注多层次社会困境:在这些游戏中,个体作弊的收益最高,而由许多合作者组成的群体收益最高。我们分析了两级复制者动态的动态,这是非局部双曲偏微分方程,用于描述个体和群体的确定性生死动态。虽然过去对这种多层次动态的研究限制了对群体内部动态完全可解场景的关注,但我们使用比较原理和群体分布尾部的不变性来将我们的分析扩展到所有可能的两人、两策略社会困境。在具有协调阈值的猎鹿博弈和类似游戏中,我们表明任何程度的群体间竞争都可以使合作在群体中固定下来。对于囚徒困境和鹰鸽博弈,我们描述了群体间选择的阈值水平,该阈值水平将群体动态平衡下的群体收敛到分布的狄拉克函数的区域与群体间竞争有利于存在支持更高合作水平的稳态密度的区域分开。具体来说,我们发现阈值选择强度和稳态平均收益取决于个体层面在许多合作者群体中充当叛徒的激励与群体层面在许多叛徒中拥有许多合作者的激励之间的拔河。我们还发现,较低层次的选择会产生深远的影响:如果群体在合作者和叛徒的混合中表现最佳,那么在稳态时,合作者的数量总是会比最优情况少,即使在群体之间竞争强度无穷大的情况下也是如此。

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