Luca Andrea, Giorgino Riccardo, Gesualdo Loreto, Peretti Giuseppe M, Belkhou Anas, Banfi Giuseppe, Grasso Giovanni
Spine Unit III, IRCCS Istituto Ortopedico Galeazzi, Milan, Italy.
Department of Biomedical Sciences for Health, IRCCS Istituto Ortopedico Galeazzi, Milan, Italy.
World Neurosurg. 2020 Aug;140:674-680. doi: 10.1016/j.wneu.2020.04.102.
BACKGROUND: Over the past few years, a reorganization of the educational pathways has been promoted with the purpose of optimizing the acquisition of competences and their assessment, so as to reduce the risks to both health care professionals and end users. Virtual reality (VR) has been repeatedly tested, initially as a positive reinforcement for more traditional educational pathways and, more recently, as their potential substitute. The aim of this study was to demonstrate the potentiality of VR simulation training in spine surgery. METHODS: The VR simulator reproduced the lateral lumbar access to the spine. The simulation included a tutorial, the preoperative settings, and the surgical session with different levels of procedural complexity. A total of 10 users were recruited for this study: 3 senior surgeons (group A) and 7 orthopedic residents or junior orthopedic surgeons (group B). Each user completed the simulation twice. RESULTS: The user's age or previous experience with VR technology did not show any relevance. On average, the entire simulation was completed in 24'36'. Group B showed an improvement between the 2 attempts in both sessions, the preoperative settings and the surgical simulation. The number of major errors dropped from an average of 5.2 to 1.8 and from an average of 4 (maximum 6-minimum 1) to 1.4, respectively. The simulation was never interrupted because of technical bugs or adverse effects related to the technology. CONCLUSIONS: VR-based training pathways might promote a high standard of care. Our preliminary experience suggests an effective implementation of the traditional coaching process.
背景:在过去几年中,为了优化能力的获取及其评估,以降低对医疗保健专业人员和终端用户的风险,教育途径进行了重组。虚拟现实(VR)已被反复测试,最初是作为对更传统教育途径的积极强化,最近则作为其潜在替代品。本研究的目的是证明VR模拟训练在脊柱手术中的潜力。 方法:VR模拟器再现了腰椎外侧入路至脊柱的过程。模拟包括一个教程、术前设置以及具有不同程序复杂性水平的手术过程。本研究共招募了10名用户:3名资深外科医生(A组)和7名骨科住院医师或初级骨科外科医生(B组)。每位用户完成模拟两次。 结果:用户的年龄或之前使用VR技术的经验均未显示出相关性。平均而言,整个模拟在24分36秒内完成。B组在两次尝试中的术前设置和手术模拟方面均有改善。重大错误的数量分别从平均5.2降至1.8,以及从平均4(最多6 - 最少1)降至1.4。模拟从未因技术故障或与该技术相关的不良反应而中断。 结论:基于VR的训练途径可能会促进高标准的医疗护理。我们的初步经验表明传统指导过程的有效实施。
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