IEEE Trans Vis Comput Graph. 2022 Oct;28(10):3336-3350. doi: 10.1109/TVCG.2021.3063182. Epub 2022 Sep 1.
Visualizing objects as they are perceived in the real world is often critical in our daily experiences. We previously focused on objects' surface glossiness visualized with a 3D display and found that a multi-view 3D display reproduces perceived glossiness more accurately than a 2D display. This improvement of glossiness reproduction can be explained by the fact that a glossy surface visualized by a multi-view 3D display appropriately provides luminance differences between the two eyes and luminance changes accompanying the viewer's lateral head motion. In the present study, to determine the requirements of a multi-view 3D display for the accurate reproduction of perceived glossiness, we developed a simulator of a multi-view 3D display to independently and simultaneously manipulate the viewpoint interval and the magnitude of the optical inter-view crosstalk. Using the simulator, we conducted a psychophysical experiment and found that glossiness reproduction is most accurate when the viewpoint interval is small and there is just a small (but not too small) amount of crosstalk. We proposed a simple yet perceptually valid model that quantitatively predicts the reproduction accuracy of perceived glossiness.
在我们的日常生活中,将真实世界中感知到的物体可视化通常是至关重要的。我们之前专注于使用 3D 显示器可视化物体的表面光泽度,发现多视点 3D 显示器比 2D 显示器更准确地再现感知光泽度。这种光泽度再现的改善可以通过以下事实来解释:多视点 3D 显示器可视化的有光泽表面适当地提供了两个眼睛之间的亮度差异,以及伴随观看者横向头部运动的亮度变化。在本研究中,为了确定多视点 3D 显示器准确再现感知光泽度的要求,我们开发了一种多视点 3D 显示器模拟器,以独立且同时操纵视点间隔和光学视间串扰的大小。使用模拟器,我们进行了一项心理物理实验,发现当视点间隔较小时,并且串扰量(但不是太小)适中时,光泽度再现最准确。我们提出了一个简单但在感知上有效的模型,可以定量预测感知光泽度的再现准确性。