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多视角 3D 显示条件,准确再现感知光泽度。

Conditions of a Multi-View 3D Display for Accurate Reproduction of Perceived Glossiness.

出版信息

IEEE Trans Vis Comput Graph. 2022 Oct;28(10):3336-3350. doi: 10.1109/TVCG.2021.3063182. Epub 2022 Sep 1.

Abstract

Visualizing objects as they are perceived in the real world is often critical in our daily experiences. We previously focused on objects' surface glossiness visualized with a 3D display and found that a multi-view 3D display reproduces perceived glossiness more accurately than a 2D display. This improvement of glossiness reproduction can be explained by the fact that a glossy surface visualized by a multi-view 3D display appropriately provides luminance differences between the two eyes and luminance changes accompanying the viewer's lateral head motion. In the present study, to determine the requirements of a multi-view 3D display for the accurate reproduction of perceived glossiness, we developed a simulator of a multi-view 3D display to independently and simultaneously manipulate the viewpoint interval and the magnitude of the optical inter-view crosstalk. Using the simulator, we conducted a psychophysical experiment and found that glossiness reproduction is most accurate when the viewpoint interval is small and there is just a small (but not too small) amount of crosstalk. We proposed a simple yet perceptually valid model that quantitatively predicts the reproduction accuracy of perceived glossiness.

摘要

在我们的日常生活中,将真实世界中感知到的物体可视化通常是至关重要的。我们之前专注于使用 3D 显示器可视化物体的表面光泽度,发现多视点 3D 显示器比 2D 显示器更准确地再现感知光泽度。这种光泽度再现的改善可以通过以下事实来解释:多视点 3D 显示器可视化的有光泽表面适当地提供了两个眼睛之间的亮度差异,以及伴随观看者横向头部运动的亮度变化。在本研究中,为了确定多视点 3D 显示器准确再现感知光泽度的要求,我们开发了一种多视点 3D 显示器模拟器,以独立且同时操纵视点间隔和光学视间串扰的大小。使用模拟器,我们进行了一项心理物理实验,发现当视点间隔较小时,并且串扰量(但不是太小)适中时,光泽度再现最准确。我们提出了一个简单但在感知上有效的模型,可以定量预测感知光泽度的再现准确性。

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