Psychology, College of Life and Environmental Sciences, University of Exeter, UK.
Psychology, College of Life and Environmental Sciences, University of Exeter, UK.
Cognition. 2021 Sep;214:104731. doi: 10.1016/j.cognition.2021.104731. Epub 2021 May 13.
How quickly are instructions for a task translated into an effective task-set? If declarative working memory (dWM) is used to maintain a task's S-R rules until practice compiles them adequately into procedural memory, variables that affect retrieval from dWM should influence task performance while it is still dependent on dWM. Participants were trained on a series of 6-choice RT tasks, with a 1:1 mapping from object pictures to keys. In Experiments 1 and 2, an instruction phase - presentation of the S-R rules one by one -was followed by test trials. The phonological similarity of the objects' names significantly affected performance only during the first few encounters with the stimuli. Serial position effects were also consistent with retrieval from verbal dWM during those early trials. In Experiment 3, instruction onon the S-R rules was omitted, so participants had to learn the S-R mappings by trial and error alone; the effect of phonological similarity lasted longer, but still disappeared after a dozen encounters with each stimulus. Experiment 4 showed that instructions and just four trials of practice per S-R rule were sufficient to form a persisting representation of the S-R rules robust enough to interfere with later acquisition of a competing S-R rule after several minutes spent acquiring other task-sets. An effective and lasting task-set is rapidly compiled into procedural memory through instruction and early feedback; verbal dWM plays little role thereafter.
任务的指令有多快被转化为有效的任务集?如果使用陈述性工作记忆 (dWM) 来维持任务的 S-R 规则,直到练习将它们充分编译到程序记忆中,那么影响从 dWM 检索的变量应该在任务仍然依赖 dWM 时影响任务表现。参与者在一系列 6 选择 RT 任务中接受训练,对象图片与键之间存在 1:1 的映射关系。在实验 1 和实验 2 中,在测试试验之前,有一个指令阶段——逐个呈现 S-R 规则。对象名称的语音相似性仅在首次遇到刺激时对表现有显著影响。序列位置效应也与早期试验中从言语 dWM 中检索一致。在实验 3 中,省略了 S-R 规则的说明,因此参与者只能通过试错来学习 S-R 映射;语音相似性的影响持续时间更长,但在每个刺激出现十几次后仍会消失。实验 4 表明,指令和每个 S-R 规则仅进行四遍练习足以形成对 S-R 规则的持久表示,这种表示足够强大,可以在几分钟后学习其他任务集后,干扰后来对竞争 S-R 规则的获取。通过指令和早期反馈,可以快速将有效的、持久的任务集编译到程序记忆中;此后,言语 dWM 几乎没有作用。