Contents Research Division, Electronics and Telecommunications Research Institute, 218 Gajeong-ro, Yuseong-gu, Daejeon 34129, Korea.
School of Games, Hongik University, 2639 Sejong-ro, Jochiwon-eup, Sejong 30016, Korea.
Sensors (Basel). 2021 Oct 13;21(20):6794. doi: 10.3390/s21206794.
Virtual training systems are in an increasing demand because of real-world training, which requires a high cost or accompanying risk, and can be conducted safely through virtual environments. For virtual training to be effective for users, it is important to provide realistic training situations; however, virtual reality (VR) content using VR controllers for experiential learning differ significantly from real content in terms of tangible interactions. In this paper, we propose a method for enhancing the presence and immersion during virtual training by applying various sensors to tangible virtual training as a way to track the movement of real tools used during training and virtualizing the entire body of the actual user for transfer to a virtual environment. The proposed training system connects virtual and real-world spaces through an actual object (e.g., an automobile) to provide the feeling of actual touch during virtual training. Furthermore, the system measures the posture of the tools (steam gun and mop) and the degree of touch and applies them during training (e.g., a steam car wash.) User-testing is conducted to validate the increase in the effectiveness of virtual job training.
由于现实世界的培训需要高成本或伴随风险,并且可以通过虚拟环境安全地进行,因此虚拟培训系统的需求日益增加。为了使用户的虚拟培训有效,提供逼真的培训环境非常重要;但是,使用 VR 控制器进行体验式学习的虚拟现实 (VR) 内容在有形交互方面与真实内容有很大的不同。在本文中,我们提出了一种通过将各种传感器应用于有形的虚拟培训来增强虚拟培训中的存在感和沉浸感的方法,以便跟踪培训过程中使用的真实工具的运动,并将实际用户的整个身体虚拟化以转移到虚拟环境中。所提出的培训系统通过实际物体(例如汽车)连接虚拟和现实世界空间,在虚拟培训期间提供实际触感的感觉。此外,该系统测量工具(蒸汽喷枪和拖把)的姿势和触摸程度,并在培训期间应用它们(例如蒸汽洗车)。进行用户测试以验证虚拟工作培训效果的提高。