• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

改进版模仿游戏:一种衡量交互专长的方法。

The Modified Imitation Game: A Method for Measuring Interactional Expertise.

作者信息

Arsal Güler, Suss Joel, Ward Paul, Ta Vivian, Ringer Ryan, Eccles David W

机构信息

Envision Research Institute, Envision, Inc., Wichita, KS, United States.

Department of Psychology, Fairmount College of Liberal Arts and Sciences, Wichita State University, Wichita, KS, United States.

出版信息

Front Psychol. 2021 Oct 29;12:730985. doi: 10.3389/fpsyg.2021.730985. eCollection 2021.

DOI:10.3389/fpsyg.2021.730985
PMID:34777110
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8586539/
Abstract

The study of the sociology of scientific knowledge distinguishes between contributory and interactional experts. Contributory experts have practical expertise-they can "walk the walk." Interactional experts have internalized the tacit components of expertise-they can "talk the talk" but are not able to reliably "walk the walk." Interactional expertise permits effective communication between contributory experts and others (e.g., laypeople), which in turn facilitates working jointly toward shared goals. Interactional expertise is attained through long-term immersion into the expert community in question. To assess interactional expertise, researchers developed the imitation game-a variant of the Turing test-to test whether a person, or a particular group, possesses interactional expertise of another. The imitation game, which has been used mainly in sociology to study the social nature of knowledge, may also be a useful tool for researchers who focus on cognitive aspects of expertise. In this paper, we introduce a modified version of the imitation game and apply it to examine interactional expertise in the context of blindness. Specifically, we examined blind and sighted individuals' ability to imitate each other in a street-crossing scenario. In Phase I, blind and sighted individuals provided verbal reports of their thought processes associated with crossing a street-once while imitating the other group (i.e., as a pretender) and once responding genuinely (i.e., as a non-pretender). In Phase II, transcriptions of the reports were judged as either genuine or imitated responses by a different set of blind and sighted participants, who also provided the reasoning for their decisions. The judges comprised blind individuals, sighted orientation-and-mobility specialists, and sighted individuals with infrequent socialization with blind individuals. Decision data were analyzed using probit mixed models for signal-detection-theory indices. Reasoning data were analyzed using natural-language-processing (NLP) techniques. The results revealed evidence that interactional expertise (i.e., relevant tacit knowledge) can be acquired by immersion in the group that possesses and produces the expert knowledge. The modified imitation game can be a useful research tool for measuring interactional expertise within a community of practice and evaluating practitioners' understanding of true experts.

摘要

科学知识社会学的研究区分了贡献型专家和互动型专家。贡献型专家拥有实践专长——他们能够“身体力行”。互动型专家已经内化了专长的隐性成分——他们能够“夸夸其谈”,但却无法可靠地“身体力行”。互动专长使贡献型专家与其他人(如外行)之间能够进行有效的沟通,这反过来又有助于朝着共同目标开展合作。互动专长是通过长期融入相关专家群体而获得的。为了评估互动专长,研究人员开发了模仿游戏——图灵测试的一个变体——来测试一个人或特定群体是否具备对另一个群体的互动专长。模仿游戏主要在社会学中用于研究知识的社会性质,对于专注于专长认知方面的研究人员来说,它也可能是一个有用的工具。在本文中,我们介绍了模仿游戏的一个修改版本,并将其应用于考察失明背景下的互动专长。具体而言,我们考察了盲人和视力正常的个体在过马路场景中相互模仿的能力。在第一阶段,盲人和视力正常的个体提供了与过马路相关的思维过程的口头报告——一次是模仿另一组(即作为伪装者),一次是真实作答(即作为非伪装者)。在第二阶段,由另一组盲人和视力正常的参与者将报告的文字记录判断为真实或模仿的回答,他们还为自己的决定提供了理由。评判人员包括盲人个体、视力正常的定向与移动专家,以及与盲人个体很少交往的视力正常的个体。使用信号检测理论指标的数据采用概率混合模型进行分析。推理数据采用自然语言处理(NLP)技术进行分析。结果表明,通过融入拥有并产生专家知识的群体,可以获得互动专长(即相关的隐性知识)。修改后的模仿游戏可以成为一个有用的研究工具,用于衡量实践社区内的互动专长,并评估从业者对真正专家的理解。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/473f/8586539/b09e5eed8e5c/fpsyg-12-730985-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/473f/8586539/4bfb10bd51af/fpsyg-12-730985-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/473f/8586539/60f3ae49accc/fpsyg-12-730985-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/473f/8586539/eda2c558a8bf/fpsyg-12-730985-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/473f/8586539/b09e5eed8e5c/fpsyg-12-730985-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/473f/8586539/4bfb10bd51af/fpsyg-12-730985-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/473f/8586539/60f3ae49accc/fpsyg-12-730985-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/473f/8586539/eda2c558a8bf/fpsyg-12-730985-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/473f/8586539/b09e5eed8e5c/fpsyg-12-730985-g004.jpg

相似文献

1
The Modified Imitation Game: A Method for Measuring Interactional Expertise.改进版模仿游戏:一种衡量交互专长的方法。
Front Psychol. 2021 Oct 29;12:730985. doi: 10.3389/fpsyg.2021.730985. eCollection 2021.
2
Evaluating expertise in forensic anthropology.法医学人类学专家的评估。
J Forensic Sci. 2023 Jul;68(4):1111-1120. doi: 10.1111/1556-4029.15262. Epub 2023 Apr 24.
3
Bringing tacit knowledge back to contributory and interactional expertise: A reply to Goddiksen.将隐性知识回归到贡献性专长和互动性专长:对戈迪克森的回应。
Stud Hist Philos Sci. 2015 Feb;49:99-102. doi: 10.1016/j.shpsa.2014.10.005. Epub 2014 Nov 22.
4
The Potential of the Imitation Game Method in Exploring Healthcare Professionals' Understanding of the Lived Experiences and Practical Challenges of Chronically Ill Patients.模仿游戏法在探索医疗保健专业人员对慢性病患者生活经历和实际挑战的理解方面的潜力。
Health Care Anal. 2015 Sep;23(3):253-71. doi: 10.1007/s10728-014-0273-8.
5
The value of practice: A critique of interactional expertise.实践的价值:对互动式专长的批判
Soc Stud Sci. 2016 Apr;46(2):282-311. doi: 10.1177/0306312715615970.
6
Groups and individuals: conformity and diversity in the performance of gendered identities.群体与个体:性别认同表现中的一致性与多样性。
Br J Sociol. 2019 Sep;70(4):1561-1581. doi: 10.1111/1468-4446.12507. Epub 2018 Oct 23.
7
The benefits of acquiring interactional expertise: Why (some) philosophers of science should engage scientific communities.获得交互专业知识的好处:为什么(有些)科学哲学家应该参与科学共同体。
Stud Hist Philos Sci. 2020 Oct;83:53-62. doi: 10.1016/j.shpsa.2020.03.002. Epub 2020 Apr 4.
8
Expertise revisited, Part I-Interactional expertise.再探专业技能,第一部分——互动式专业技能。
Stud Hist Philos Sci. 2015 Dec;54:113-23. doi: 10.1016/j.shpsa.2015.07.004. Epub 2015 Aug 29.
9
Players of Matching Pennies automatically imitate opponents' gestures against strong incentives.在强烈的激励下,“ Matching Pennies ”游戏的玩家会自动模仿对手的手势。
Proc Natl Acad Sci U S A. 2013 Feb 19;110(8):2763-8. doi: 10.1073/pnas.1209981110. Epub 2013 Feb 4.
10
Clarifying interactional and contributory expertise.阐明互动性专业知识和促成性专业知识。
Stud Hist Philos Sci. 2014 Sep;47:111-7. doi: 10.1016/j.shpsa.2014.06.001.

本文引用的文献

1
Groups and individuals: conformity and diversity in the performance of gendered identities.群体与个体:性别认同表现中的一致性与多样性。
Br J Sociol. 2019 Sep;70(4):1561-1581. doi: 10.1111/1468-4446.12507. Epub 2018 Oct 23.
2
Understanding each other in the medical encounter: Exploring therapists' and patients' understanding of each other's experiential knowledge through the Imitation Game.医患沟通中的理解:通过模仿游戏探索治疗师和患者对彼此体验性知识的理解。
Health (London). 2018 Nov;22(6):558-579. doi: 10.1177/1363459317721100. Epub 2017 Aug 3.
3
A signal improvement to signal detection analysis: fuzzy SDT on the ROCs.
信号检测分析的信号改进:ROC 上的模糊 SDT。
J Exp Psychol Hum Percept Perform. 2013 Dec;39(6):1741-62. doi: 10.1037/a0032103. Epub 2013 Apr 15.
4
Fuzzy signal detection theory: basic postulates and formulas for analyzing human and machine performance.模糊信号检测理论:分析人类和机器性能的基本假设与公式。
Hum Factors. 2000 Winter;42(4):636-59. doi: 10.1518/001872000779697980.