Psychology Department, American University, 4400 Massachusetts Ave NW, Washington, DC, 20016, USA.
Human Psychopharmacology Laboratory, NIH/NIAAA, Bethesda, MD, USA.
Learn Behav. 2022 Dec;50(4):509-523. doi: 10.3758/s13420-022-00512-w. Epub 2022 Feb 7.
It has recently been proposed that the intermittent access (IntA) drug self-administration procedure better produces behavioral changes relevant to addiction than the long access (LgA) procedure. In this version of the IntA procedure, the drug is made available for a 5-min period during each half hour of a 6-h session. In contrast, on the LgA procedure, the drug is available continuously for 6 h. Previous studies have found that IntA drug self-administration produces greater drug motivation, measured by increased progressive ratio breakpoints, than LgA self-administration. It has been hypothesized that this effect is due to the rapid, "spiking" brain levels of the drug, and consequent neuroadaptations, experienced by rats during IntA sessions. However, no study has compared the effects of IntA versus LgA training on reinforcer motivation when using a non-drug reinforcer. The present study compared motivation for a saccharin reinforcer after IntA or LgA training. In Experiment 1, separate groups of rats lever-pressed for saccharin on the IntA or LgA procedures. In Experiment 2, a within-subjects design was used where rats pressed one lever on the IntA procedure and another lever on the LgA procedure for saccharin. In both experiments, IntA training produced greater breakpoints than LgA training. As no drug was used here, spiking drug levels could not have been responsible for the increased saccharin motivation observed after IntA training. Instead, it is proposed that differences in stimulus-reinforcer associations learned during IntA versus LgA training may be responsible for the effect. Future research is needed to determine the extent to which such learning factors may contribute to the increased motivation observed after IntA training with drug reinforcers.
最近有人提出,间歇性给药(IntA)药物自我给药程序比长时间给药(LgA)程序更能产生与成瘾相关的行为变化。在这种 IntA 程序中,药物在 6 小时疗程的每半小时内提供 5 分钟。相比之下,在 LgA 程序中,药物连续 6 小时提供。以前的研究发现,IntA 药物自我给药比 LgA 自我给药产生更大的药物动机,这可以通过增加递增比率的突破点来衡量。据推测,这种效果是由于大鼠在 IntA 期间经历的药物的快速、“尖峰”大脑水平和随后的神经适应。然而,当使用非药物强化剂时,没有研究比较 IntA 与 LgA 训练对强化物动机的影响。本研究比较了 IntA 或 LgA 训练后蔗糖强化物的动机。在实验 1 中,单独的大鼠组在 IntA 或 LgA 程序上按压蔗糖杠杆。在实验 2 中,使用了一个被试内设计,其中大鼠在 IntA 程序上按压一个杠杆,在 LgA 程序上按压另一个杠杆来获取蔗糖。在这两个实验中,IntA 训练产生的突破点比 LgA 训练多。由于这里没有使用药物,尖峰药物水平不可能是导致 IntA 训练后蔗糖动机增加的原因。相反,据推测,在 IntA 与 LgA 训练期间学习的刺激-强化物关联的差异可能是导致这种效应的原因。需要进一步的研究来确定这种学习因素在多大程度上可能导致使用药物强化剂进行 IntA 训练后观察到的动机增加。