From the Division of Plastic Surgery, Department of Surgery, Department of Human Centered Design and Engineering, Department of Neurological Surgery, and Department of Rehabilitation Medicine, University of Washington; and School of Science, Technology, Engineering, and Mathematics, University of Washington, Bothell.
Plast Reconstr Surg. 2022 Jul 1;150(1):125-131. doi: 10.1097/PRS.0000000000009208. Epub 2022 May 10.
In patients with severe upper extremity weakness that may result from peripheral nerve injuries, stroke, and spinal cord injuries, standard therapy in the earliest stages of recovery consists primarily of passive rather than active exercises. Adherence to prescribed therapy may be poor, which may contribute to suboptimal functional outcomes. The authors have developed and integrated a custom surface electromyography device with a video game to create an interactive, biofeedback-based therapeutic gaming platform. Sensitivity of the authors' custom surface electromyography device was evaluated with simultaneous needle electromyography recordings. Testing of this therapeutic gaming platform was conducted with a single 30-minute gameplay session in 19 patients with a history of peripheral nerve injury, stroke, spinal cord injury, and direct upper extremity trauma, including 11 patients who had undergone nerve and/or tendon transfers. The device was highly sensitive in detecting low levels of voluntary muscle activation and was used with 10 distinct muscles of the arm, forearm, and hand. Nerve and tendon transfer patients successfully activated the donor nerve/muscle and elicited the desired movement to engage in gameplay. On surveys of acceptability and usability, patients felt the system was enjoyable, motivating, fun, and easy to use, and their hand therapists expressed similar enthusiasm. Surface electromyography-based therapeutic gaming is a promising approach to rehabilitation that warrants further development and investigation to examine its potential efficacy, not only for building muscle strength and endurance but also for facilitating motor relearning after nerve and tendon transfer surgical procedures.
CLINICAL QUESTION/LEVEL OF EVIDENCE: Therapeutic, IV.
在因外周神经损伤、中风和脊髓损伤而导致上肢严重无力的患者中,在恢复的早期阶段,标准治疗主要包括被动运动而非主动运动。患者对规定治疗的依从性可能较差,这可能导致功能恢复不理想。作者开发并整合了一种定制的表面肌电图设备与视频游戏,创建了一个互动、基于生物反馈的治疗性游戏平台。作者定制的表面肌电图设备的灵敏度通过与针电极肌电图记录同时进行评估。该治疗性游戏平台在 19 名有外周神经损伤、中风、脊髓损伤和直接上肢创伤病史的患者中进行了单次 30 分钟的游戏测试,包括 11 名接受过神经和/或肌腱转移的患者。该设备在检测低水平的自愿肌肉激活方面非常敏感,可用于手臂、前臂和手部的 10 块不同肌肉。神经和肌腱转移患者成功激活供体神经/肌肉,并引发所需运动以参与游戏。在接受可接受性和可用性调查的患者中,他们认为该系统令人愉快、有激励性、有趣且易于使用,他们的手部治疗师也表达了类似的热情。基于表面肌电图的治疗性游戏是一种很有前途的康复方法,值得进一步开发和研究,以检验其潜在疗效,不仅可以增强肌肉力量和耐力,还可以促进神经和肌腱转移手术后的运动再学习。
临床问题/证据水平:治疗,IV。