Education Innovation Group 'Fisio-Innova', Department of Physiology, Faculty of Veterinary Science, International Excellence Campus for Higher Education and Research 'Campus Mare Nostrum', University of Murcia, Murcia, Spain.
Institute for Biomedical Research of Murcia (IMIB-Arrixaca), Murcia, Spain.
Vet Rec. 2022 Oct;191(8):e1732. doi: 10.1002/vetr.1732. Epub 2022 May 30.
Advances in technology enable new educational resources geared towards situated learning and leading students to a more active education. Self-directed learning methodologies used along with simulators may represent a good alternative to traditional teaching methods. The aims of this study were to analyse veterinary students' degree of acceptance of self-directed learning using the PhysioEx simulator in physiology, and to evaluate self-directed learning outcomes using different approaches (individual vs. collaborative).
The study was carried out over three academic years. Students conducted different activities on the PhysioEx simulator, either in an individual or cooperative mode. Once the activities were finished, students voluntarily participated in an opinion survey regarding self-directed learning methodology. Finally, an evaluation of learning outcomes was made through Kahoot!.
Students expressed a high degree of satisfaction with this self-directed learning method, with the combination of self-directed learning and gamification being scored the highest. Although students prefer the collaborative method, no differences in learning outcomes were found between the two learning approaches.
The self-directed learning method in combination with gamification increased the motivation of students, who obtained suitable learning outcomes regardless of whether an individual or collaborative approach was followed.
技术的进步使新的教育资源能够实现情境学习,并引导学生接受更积极的教育。与模拟器一起使用的自主学习方法可能是传统教学方法的一个很好的替代方案。本研究的目的是分析兽医学生在生理学中使用 PhysioEx 模拟器接受自主学习的程度,并使用不同方法(个体与协作)评估自主学习的结果。
该研究进行了三个学年。学生以个体或合作的方式在 PhysioEx 模拟器上进行不同的活动。活动结束后,学生自愿参与关于自主学习方法的意见调查。最后,通过 Kahoot! 进行学习成果评估。
学生对这种自主学习方法表示高度满意,自主学习与游戏化的结合得分最高。尽管学生更喜欢合作学习方法,但两种学习方法之间的学习成果没有差异。
自主学习方法与游戏化相结合提高了学生的积极性,无论采用个体还是协作方法,学生都能获得合适的学习成果。